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FLARE [ARCHIVED]

Mac version broken (FIXED)

Anonymous
Friday, September 30, 2011 - 02:18

Hey,

 

I love Flare, but I noticed that the Mac-version is broken since, uhm, version 0.9 if I remember correctly.

Could anyone fix that?

Thank you!

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ceninan
joined 16 years 1 month ago
Friday, September 30, 2011 - 04:23
ceninan's picture

Strange - I thought Clint's (the developer) main platform was Mac.

Can you be more specific?

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Anonymous (not verified)
joined 0 sec ago
178.200.99.122
Friday, September 30, 2011 - 06:13

well, teh game starts, but crashes immedeatly after half a second, heres the bug report, i hope that helps:

 

Process:         RPGEngine [1539]

Path:            /Users/~/Desktop/Flare.app/Contents/MacOS/RPGEngine

Identifier:      com.yourcompany.RPGEngine

Version:         ??? (???)

Code Type:       X86 (Native)

Parent Process:  launchd [255]

 

Date/Time:       2011-09-30 15:10:21.925 +0200

OS Version:      Mac OS X 10.6.8 (10K549)

Report Version:  6

 

Interval Since Last Report:          1438967 sec

Crashes Since Last Report:           107

Per-App Crashes Since Last Report:   6

Anonymous UUID:                      EC97F62B-2C45-4307-A4D2-3912C18F0F97

 

Exception Type:  EXC_BREAKPOINT (SIGTRAP)

Exception Codes: 0x0000000000000002, 0x0000000000000000

Crashed Thread:  0

 

Dyld Error Message:

  Library not loaded: @executable_path/../Frameworks/SDL_image.framework/Versions/A/SDL_image

  Referenced from: /Users/~/Desktop/Flare.app/Contents/MacOS/RPGEngine

  Reason: image not found

 

Binary Images:

0x8fe00000 - 0x8fe4163b  dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld

 

Model: MacPro3,1, BootROM iBoot.tonymacx86.com, 2 processors, Intel Core i3, 3.2 GHz, 4 GB, SMC 1.25f4

Graphics: ATI Radeon HD 5600 Series, ATI Radeon HD 5600 Series, PCIe, 1024 MB

Network Service: Ethernet Adaptor (en0), Ethernet, en0

PCI Card: ATI Radeon HD 5600 Series, sppci_displaycontroller, Slot-1

Serial ATA Device: HL-DT-ST DVDRAM GH22NS50, 26,5 MB

Serial ATA Device: Hitachi HDS721050CLA362, 465,76 GB

Serial ATA Device: ST3500413AS, 465,76 GB

USB Device: External HDD, 0x1058  (Western Digital Technologies, Inc.), 0x1003, 0xfa200000 / 2

USB Device: USB Hub, 0x05e3  (Genesys Logic, Inc.), 0x0604, 0x5a100000 / 2

USB Device: Keyboard Hub, 0x05ac  (Apple Inc.), 0x1006, 0x5a120000 / 3

USB Device: Apple Optical USB Mouse, 0x05ac  (Apple Inc.), 0x0304, 0x5a123000 / 5

USB Device: Apple Keyboard, 0x05ac  (Apple Inc.), 0x0221, 0x5a122000 / 4

USB Device: USB GamePad, 0x0e8f, 0x3013, 0x1a100000 / 2

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Clint Bellanger
joined 15 years 9 months ago
Friday, September 30, 2011 - 07:25
Clint Bellanger's picture

Feel free to report issues like this as soon as you see them. You're the first to report it (though it's not an issue for people who have the SDL frameworks installed locally).

I put up a fixed (hopefully) version, please try it:

https://github.com/downloads/clintbellanger/flare/flare_osx_v014_1.zip

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Nelson
joined 13 years 8 months ago
Friday, September 30, 2011 - 08:20

Thanks Clint,

Im not sure if my last message was posted, so Ive registered now.

The new version doesnt work neither, unfortunately.Here my crash log (again)


EDIT: I also tested it on my iMac and it still doesnt work :(


Process:         RPGEngine [2426]

Path:            /Users/~/Desktop/Flare.app/Contents/MacOS/RPGEngine

Identifier:      com.yourcompany.RPGEngine

Version:         ??? (???)

Code Type:       X86 (Native)

Parent Process:  launchd [255]

 

Date/Time:       2011-09-30 17:09:44.472 +0200

OS Version:      Mac OS X 10.6.8 (10K549)

Report Version:  6

 

Interval Since Last Report:          1446127 sec

Crashes Since Last Report:           109

Per-App Crashes Since Last Report:   8

Anonymous UUID:                      EC97F62B-2C45-4307-A4D2-3912C18F0F97

 

Exception Type:  EXC_BREAKPOINT (SIGTRAP)

Exception Codes: 0x0000000000000002, 0x0000000000000000

Crashed Thread:  0

 

Dyld Error Message:

  Library not loaded: @executable_path/../Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf

  Referenced from: /Users/~/Desktop/Flare.app/Contents/MacOS/RPGEngine

  Reason: image not found

 

Binary Images:

0x8fe00000 - 0x8fe4163b  dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld

 

Model: MacPro3,1, BootROM iBoot.tonymacx86.com, 2 processors, Intel Core i3, 3.2 GHz, 4 GB, SMC 1.25f4

Graphics: ATI Radeon HD 5600 Series, ATI Radeon HD 5600 Series, PCIe, 1024 MB

Network Service: Ethernet Adaptor (en0), Ethernet, en0

PCI Card: ATI Radeon HD 5600 Series, sppci_displaycontroller, Slot-1

Serial ATA Device: HL-DT-ST DVDRAM GH22NS50, 26,5 MB

Serial ATA Device: Hitachi HDS721050CLA362, 465,76 GB

Serial ATA Device: ST3500413AS, 465,76 GB

USB Device: External HDD, 0x1058  (Western Digital Technologies, Inc.), 0x1003, 0xfa200000 / 2

USB Device: USB Hub, 0x05e3  (Genesys Logic, Inc.), 0x0604, 0x5a100000 / 2

USB Device: Keyboard Hub, 0x05ac  (Apple Inc.), 0x1006, 0x5a120000 / 3

USB Device: Apple Optical USB Mouse, 0x05ac  (Apple Inc.), 0x0304, 0x5a123000 / 5

USB Device: Apple Keyboard, 0x05ac  (Apple Inc.), 0x0221, 0x5a122000 / 4

USB Device: USB GamePad, 0x0e8f, 0x3013, 0x1a100000 / 2


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Clint Bellanger
joined 15 years 9 months ago
Friday, September 30, 2011 - 08:21
Clint Bellanger's picture

I see, getting closer.

Please try again, this is a new upload:

https://github.com/downloads/clintbellanger/flare/flare_osx_v014_1.zip

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Nelson
joined 13 years 8 months ago
Friday, September 30, 2011 - 08:31

Great! This one works!

It got a bit stuck when creating a new character (When the button "Create Character" is pressed), but after ~1minute it ok again and jumps right into the game.

Thanks very much!

If you still need some contributors I would offer you my help :D

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makrohn
joined 13 years 1 month ago
Tuesday, July 3, 2012 - 05:10
makrohn's picture

I'm trying to compile FLARE (well actually, Polymorphable) on 10.7, but I'm getting the following errors:

 

$ cmake ..

-- The C compiler identification is GNU 4.2.1

-- The CXX compiler identification is Clang 3.1.0

-- Checking whether C compiler has -isysroot

-- Checking whether C compiler has -isysroot - yes

-- Checking whether C compiler supports OSX deployment target flag

-- Checking whether C compiler supports OSX deployment target flag - yes

-- Check for working C compiler: /usr/bin/gcc

-- Check for working C compiler: /usr/bin/gcc -- works

-- Detecting C compiler ABI info

-- Detecting C compiler ABI info - done

-- Check for working CXX compiler: /usr/bin/c++

-- Check for working CXX compiler: /usr/bin/c++ -- works

-- Detecting CXX compiler ABI info

-- Detecting CXX compiler ABI info - done

CMake Error at /Applications/CMake 2.8-8.app/Contents/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:97 (MESSAGE):

  Could NOT find SDL (missing: SDL_LIBRARY SDL_INCLUDE_DIR)

Call Stack (most recent call first):

  /Applications/CMake 2.8-8.app/Contents/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:288 (_FPHSA_FAILURE_MESSAGE)

  /Applications/CMake 2.8-8.app/Contents/share/cmake-2.8/Modules/FindSDL.cmake:172 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)

  CMakeLists.txt:34 (Find_Package)

 

 

-- Configuring incomplete, errors occurred!

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makrohn
joined 13 years 1 month ago
Tuesday, July 3, 2012 - 06:02
makrohn's picture

Installed the SDL from source http://www.libsdl.org/release/SDL-1.2.15.tar.gz

Followed up with

$ g++ -I /usr/local/include/SDL src/*.cpp -o flare -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf

Got a bunch of errors like this:

In file included from src/AStarNode.h:11,

                 from src/AStarNode.cpp:1:

src/Utils.h:28:23: error: SDL_image.h: No such file or directory

In file included from src/Animation.cpp:28:

src/Animation.h:31:23: error: SDL_image.h: No such file or directory

In file included from src/Avatar.cpp:24:

src/Animation.h:31:23: error: SDL_image.h: No such file or directory

In file included from src/WidgetTooltip.h:25,

                 from src/MapIso.h:31,

                 from src/Entity.h:28,

                 from src/Avatar.h:27,

                 from src/Avatar.cpp:25:

src/FontEngine.h:25:21: error: SDL_ttf.h: No such file or directory

In file included from src/Entity.h:28,

                 from src/Avatar.h:27,

                 from src/Avatar.cpp:25:

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Clint Bellanger
joined 15 years 9 months ago
Tuesday, July 3, 2012 - 06:07
Clint Bellanger's picture

You need the following development libraries:

SDL

SDL_image

SDL_mixer

SDL_ttf

 

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makrohn
joined 13 years 1 month ago
Tuesday, July 3, 2012 - 06:09
makrohn's picture

Blargh!  ok.  I went and compiled those libraries from source, and now it's working.  I had them in my /Library/Frameworks/SDL.framework, but apparently that's not good enough.

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makrohn
joined 13 years 1 month ago
Tuesday, July 3, 2012 - 06:11
makrohn's picture

Now I'm down to just 

$ g++ -I /usr/local/include/SDL src/*.cpp -o flare -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf

Undefined symbols for architecture x86_64:

  "_main", referenced from:

      start in crt1.10.6.o

     (maybe you meant: _SDL_main)

ld: symbol(s) not found for architecture x86_64

collect2: ld returned 1 exit status

 

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makrohn
joined 13 years 1 month ago
Tuesday, July 3, 2012 - 06:36
makrohn's picture

What.  The.  Heck.  OK.  So after playing with various permutations and Googlations, I found this to work:

 

g++ -I /usr/local/include/SDL src/*.cpp -o flare -lSDLmain -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf -framework Cocoa

 

Woooo

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