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FLARE [ARCHIVED]

Devs discuss v0.16 release

Clint Bellanger
Tuesday, May 29, 2012 - 06:52
Clint Bellanger's picture

Flare devs, I've created a new GitHub issue to discuss tasks that remain for v0.16.

For everyone else: It's been a long time since the last release, and I've been a bit disorganized. If you know of art that needs to be included in Flare but has not been already, list it here.

Also if there's a feature you feel is essential for this next release, please mention it here.

Thanks!

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Anonymous (not verified)
joined 0 sec ago
78.149.128.133
Saturday, June 16, 2012 - 11:35

I mentioned this via the contact form then noticed this forum so I mentioning it here too.

In Flare you've implemented joystick support which is nice but there is 1 major annoyance to me, the action function relies on the position of the mouse. When you're running around with a dualshock controller and trying to attack via the circle button it's rather inconvenient to have to move the mouse 1st.

What would be better is too separate the action from the mouse click and make it use the direction that the character is facing, then use the mouse click to change the character direction - a double click can then make the character automatically move to where the mouse was pointing ( using actions and manual movement to cancel it ).

Further too that allow the z-axis/z-rotation of the right stick to move the mouse cursor within the limits of the view then let the L3 initiate a left mouse click and R3 a right mouse click for targeting to be helpful.

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nubux
joined 14 years 8 months ago
Saturday, June 16, 2012 - 19:50

Hi, I sent you a french translation of Averguard and Frontier mods by email and I hope you'll incorporate them to the 0.16 !

I can send it again if needed.

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