Mannequiny The Open 3D Mannequin
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Tuesday, February 17, 2026 - 09:36
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An open-source 3D character controller as part of 2019 Godot Kickstarter campaign and was released by GDQuest in 2020. This submission does not include the code or Godot demo project, but the mannequin character with basic animations.
ASSET(S):
The .zip file include .glb file which was exported from the source file in Blender 4.2 LTS with some alpha value change to the materials to make the character visible when shaded.
The .blend file (v0.4.0) of the character/mannequin which was made in Blender 2.80 which have twelve (12) animation:
- air_jump
- air_jump_anticipation
- air_land
- dash
- fight_idle
- fight_kick
- fight_punch
- idle
- idle_to_fight
- jump_full
- run
- walk
AUTHOR:
The project was released and hosted by GDQuest at Github: https://github.com/gdquest-demos/godot-3d-mannequin
The mannequin is a character made by Luciano Muñoz In blender 2.80.
Copyright/Attribution Notice:
Mannequiny by GDQuest, Luciano Muñoz, and contributors licensed CC-BY 4.0: https://github.com/gdquest-demos/godot-3d-mannequin/releases
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Comments
This looks like it was released under MIT, not CC-BY.
If that is the case, I don't think MIT can be adapted to CC-BY.
From the Project's README :
I consider the 3d model and it's animation as art asset and I only include that. If that's not the case than I'll remove it.
Also this from Github release page:
Yay! Thanks. That covers it.
Thanks! Glad it worked out.