Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate
General Discussion

Licensing of art for Unity Asset Store demo

AntimSoftware
Monday, March 10, 2025 - 13:46

Hello!

I have not used any art assets from this website before and I would like to understand more about the license. I am currently working on a paid asset for the Unity Asset Store which will allow buyers to playback image sequences (animations stored as multiple png or jpg files) inside games made with Unity. The core of the asset is a few C# classes which handle all the logic for playback and makes it easy to use. However,  I would like to include some demo scenes for which I need one or more image sequences. As I am not an artist, I would like to download those sample image sequence animations from here.

Can I include image sequences downloaded from this website in the asset or is that against the license terms? What kind of license do I need?

 

Thank you very much

  • Log in or register to post comments
MedicineStorm
joined 12 years 9 months ago
Monday, March 10, 2025 - 14:03
MedicineStorm's picture

All assets found on this site would allow that use case. However, some licenses found here (CC-BY-SA and GPL) may require you to make the asset available under the same license, e.g. free. Any derivative of assets you found here under such licenses would need to be under the same license when sharing it on the Unity Asset Store, so it is unlikely you could effectively make it a paid asset. Here is a summary of the implications for each license we use in your example scenario:

  • ❌GPL 2.0 or GPL 3.0: Using assets under this license would require your derivative to be licensed GPL and would likely require you to share your derivative for free.
  • ❌CC-BY-SA 3.0 or CC-BY-SA 4.0: Using assets under this license would require your derivative to be licensed CC-BY-SA and would likely require you to share your derivative for free.
  • ✔️CC-BY 3.0 or CC-BY 4.0: Using assets under this license would require you to credit the original author on your derivative's Unity Asset Store download page, and link back to the (free) copy found here on OGA. However, your derivative would not be required to be under the same license and could be a paid product so long as you always keep proper attribution listed wherever the derivative is shared/sold.
  • ✔️OGA-BY 3.0 or OGA-BY 4.0: Using assets under this license would require you to credit the original author on your derivative's Unity Asset Store download page, and link back to the (free) copy found here on OGA. However, your derivative would not be required to be under the same license and could be a paid product so long as you always keep proper attribution listed wherever the derivative is shared/sold.
  • ✅CC0: Using assets under this license have no requirements. You can share/sell your derivative on the Unity Asset Store, even without providing attribution for the original asset found here on OGA. However, it is always welcome if you choose to provide attribution anyway.

--Medicine Storm

 

  • Log in or register to post comments
AntimSoftware
joined 2 months 3 weeks ago
Monday, March 10, 2025 - 22:55

Thank you very much for your very fast and detailed reply! I highly appreciate it.

---

 

 

  • Log in or register to post comments