Rigged, textured mage
Author:
Thursday, February 23, 2012 - 00:59
Art Type:
License(s):
Collections:
- 3d Character Models
- 3D Fantasy
- 3D Fantasy Game Art
- 3D ISO
- art for an mmo
- fall-all-oga-game-jam-2018
- Fantasy Game art
- For RPG book under GPL (1w6)
- Legend of Rathnor Parts
- Nawia
- Non-Commercial - Models
- OpenMW showcase possibilities
- possible baced assets
- Project Ares - Assets
- THEME: fantasy / rpg
- To Sort - 3D Assets
- Torque3D possible models/textures
- what happened to our neighborhood/reverie lost/dark eden
Favorites:
43
~11k tris (one mesh)
2k tex (color, specular, normal)
Just a test to see how much I can make in 5 days - hope I'll be usefull to someone.
Special thanks for Julius for his OGA rig :)
File(s):
mage_final.blend 38.7 Mb [1844 download(s)]
Comments
Dude, you are awesome. :)
Really well done! Can't see any obvious mistakes this time. And the design is better than the before too.
Wow... do you have any specific plan for these? Would be a waste not to try and get these into a game somehow...
Maybe the "Darkmod" e.g. the Doom3 powered Thief inspired soon to be standalone game would be the right people to ask?
http://www.thedarkmod.com/
Your art is so good! I'd love to see you add animations you your models!
bart - thankx :)
MrBeast - thank you:) but imo elf is much better than him :P
Julius - nope any :) just put in on net so anybody could use it in their games. Nice mode I didn't know about it but I'm afraid about license, but I can try :)
RylandAlmanza - thx :) I would too but with animations made by other :P [I try to stick to what i'm best for now]
If I remember correctly the Darkmod is quite open to CC-by-SA, but don't quote me on that. Would be great if they agree on including your work!
hum, I don't know how to make visible the armature in blender
:/
Impressive
The work I'm searching for be able to do
@STKRudy85 have you tried Alt-h for unhide :)
Great model btw!
good work!
Great work.
You should also make warrior to complete trio.
How can I import it with the colors though?