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Good Neighbors Pixel Font - Starling/Unity version (Updated)

Author: 
PROWNE
Monday, August 24, 2015 - 11:37
Art Type: 
2D Art
Tags: 
good
neighbors
font
pixel
bitmap font
bitmap
Starling
License(s): 
CC0
Collections: 
  • 2D::UI/HUD/Skin
  • CC0 - Public Domain - Fonts
  • Type - Interface Assets
Favorites: 
6
Share Icons: 
Preview: 
Preview

I took Clint Bellanger's Good Neighbors font and packed it into an AngelCode format for use in Unity/Starling.

If you're using Starling, make sure you turn texture smoothing off for the BitmapFont.

LANGUAGES SUPPORTED:

  • English
  • French
  • Spanish
  • German
  • Italian
  • Portuguese
  • Russian
  • Turkish
  • Danish
  • Norwegian
  • Swedish
  • Dutch
  • Ukrainian
  • Belarusian
  • Bulgarian
Copyright/Attribution Notice: 
As per the original submission: Not necessary, but you can say "Good Neighbors font by Clint Bellanger".
File(s): 
good_neighbors_update2.zip good_neighbors_update2.zip 23.2 Kb [531 download(s)]
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Comments

The_Blog
joined 9 years 9 months ago
08/26/2015 - 02:04
The_Blog's picture

Many thanks for the arranged version and the xml file! :) Sadly libGdx can't use xml files for BitmapFonts, only fnt files. So I created an fnt file based on your xml file. If anybody want's to use it, use it together with the arranged texture from Prownes version.

Download:
http://www.mediafire.com/download/l8xa337gybz6ofe/good_neighbors.fnt

This is how it looks:

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PROWNE
joined 11 years 2 months ago
08/28/2015 - 20:52
PROWNE's picture

Thanks, The_Blog.

I just updated the font to include usr_share's Russian, Ukrainian, and Belarusian characters as well as my own diacritics. In the update, I included a .fnt file for Unity (or libGdx) as well as the expanded .png file so that others can easily add their own characters with ShoeBox.

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The_Blog
joined 9 years 9 months ago
08/30/2015 - 18:41
The_Blog's picture

Thanks allot. The more languages the better. Also many thanks for including an .fnt file :)

/EDIT:

The .fnt file seems to be missing the expanded characters. Maybe I understood your comment wrong and that was supposed to be the case, but these characters are included in the xml file.

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PROWNE
joined 11 years 2 months ago
08/30/2015 - 21:05
PROWNE's picture

Oh, sorry, I'm not sure why the the .fnt file didn't include those characters. I uploaded a new zip with the fixed files. Thanks for catching that.

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The_Blog
joined 9 years 9 months ago
08/31/2015 - 06:29
The_Blog's picture

Works great now, thanks :)

 

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ministeve412
joined 12 years 3 weeks ago
03/03/2021 - 23:23
ministeve412's picture

I did some debuging in LibGDX and with the help of some devs we were able to update the font file to work a little bit better. You can see our conversation regarding the font changes here: https://github.com/libgdx/libgdx/issues/6441

If you think these changes will work for you, you can modify the original fnt file by renaming the extension to txt and editing it in a text editor.

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Rusher_go
joined 2 years 2 months ago
03/26/2023 - 04:08
Rusher_go's picture

Big thanks for arranging it. I used it in my game.
https://rusher-go.itch.io/dawn-of-the-bone

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RamifyArt
joined 11 months 2 weeks ago
07/07/2024 - 02:02

I created a vector OTF font based on this. Thank you for the xml file especially PROWNE! Details can be found on original font page here:

https://opengameart.org/content/good-neighbors-pixel-font#comment-106285

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