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Dragon like character design

Author: 
hcjrArt
Saturday, January 7, 2023 - 23:12
Art Type: 
2D Art
Tags: 
illustration
dragon
License(s): 
CC-BY 4.0
Collections: 
Favorites: 
1
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Preview: 
Preview

An illustration I did for a Dragon like character.
I also prepared this video, it shows the entire process of creation of the picture, I hope it can help those of you who are searching for 2D instructions.
Watch Dragon character speedpaint!

File(s): 
art_04cropped.png art_04cropped.png 5.1 Mb [48 download(s)]
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Comments

MedicineStorm
joined 12 years 8 months ago
01/08/2023 - 00:13
MedicineStorm's picture

There may be trademark implications with the term 'dragonborn' in reference to a humanoid/dragon hybrid race in a fantasy setting. Specifically the WotC IP. Would you be willing to omit that term or replace it with one that is not entangled with potential licensing issues? 'Dragonoid' or perhaps 'Zmeu', after the romanian creature of folklore with dragon and anthropomorphic features?

EDIT: Fixed, thanks! :)

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Emcee Flesher
joined 4 years 6 months ago
01/08/2023 - 03:08
Emcee Flesher's picture

Maybe also "Dragonman". That's definitely a dragon man. Or a man dragon.

"Dragonborn" may be more commonly associated with Skyrim these days...

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MedicineStorm
joined 12 years 8 months ago
01/08/2023 - 07:02
MedicineStorm's picture

Associated with Skyrim yes, but not trademarked under the same category. Bethesda's trademark is not for a hybridized fantasy race like this character.

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hcjrArt
joined 2 years 4 months ago
01/08/2023 - 09:33
hcjrArt's picture

Hello, I did not know that term would cause copyright issues, thanks for the advice.
I changed my original post.

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MedicineStorm
joined 12 years 8 months ago
01/08/2023 - 09:35
MedicineStorm's picture

Thanks for the edit and thanks for sharing. Would you be willing to adjust the title as well?

EDIT: Fixed, thanks! :)

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hcjrArt
joined 2 years 4 months ago
01/09/2023 - 20:32
hcjrArt's picture

Done :)

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Alagard
joined 10 years 2 months ago
01/13/2023 - 05:31
Alagard's picture

Amazing job. For a test, I scaled down the image to very low resolution. Now just wait for the pixel art version. Can someone dare?

 

 

 

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hcjrArt
joined 2 years 4 months ago
01/13/2023 - 18:11
hcjrArt's picture

Interesting, I would like to see a pixel art version as well.

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Emcee Flesher
joined 4 years 6 months ago
01/14/2023 - 06:23
Emcee Flesher's picture

Here's two very quick ones.

Preserving any of the detail in this image - especially on the face - at lower sizes looks to me like it would require a lot of manual post-editing. To scale down well to smaller sizes without manual work, the original needs to be drawn with wider brushes, to avoid creating high-frequency detail. The large character pictures on surt's CC0 thread are a great example of how to do that.

 

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Alagard
joined 10 years 2 months ago
01/14/2023 - 09:08
Alagard's picture

Looks brilliant and the dithering effect is impressive. Of course I really like the concept by hcjrArt. Hats off, as they say;]

 

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Emcee Flesher
joined 4 years 6 months ago
01/14/2023 - 10:25
Emcee Flesher's picture

Easy to do in gimp - change the image mode to Indexed and choose the dithering method. Gimp does both the palette reduction and the dithering using algorithms that were invented in the 70s. The one I used there is "positioned" dithering, which is also the easiest one to do by hand, so there is a lot of pixel art which is hand-dithered using that technique too.

16-bit game art looks the way it does because of the limitations that were imposed on games running on that era of hardware: the low screen resolutions, and a low, fixed number of different colours on screen at once. Megadrive and SNES games were usually at a 320x240 screen resolution; PAL Amiga games were at 320x256. Art for Megadrive games usually had to be limited to having no more than 32 different colours on the screen at once (and I think it may have been only 9-bit colour, while the Amiga used 12-bit colour). SNES games could have 128 colours on screen at once, and Neo Geo games could have 256. So to get that kind of look, you re-impose some similar limitations.

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Alagard
joined 10 years 2 months ago
01/14/2023 - 17:28
Alagard's picture

Oh my! Emcee Flesher, you are genius. To be honest.. I had no idea how you got such a great effect. The first time I thought it was a pixelart generator or some spartan handwork;) There should be a separate thread on this cuz it's very useful. Thanks a lot anyway!

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hcjrArt
joined 2 years 4 months ago
01/15/2023 - 17:15
hcjrArt's picture

Great work Emcee, this is so cool.

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MedicineStorm
joined 12 years 8 months ago
01/29/2023 - 09:50
MedicineStorm's picture

UPDATE: Wizards of the Coast (WotC) just released their System Reference Document (SRD) 5.1 under CC-BY 4.0: https://www.dndbeyond.com/posts/1439-ogl-1-0a-creative-commons

One (apparent) implication is that the term "Dragonborn" in reference to a humanoid/dragon hybrid character is now permitted if attribution to WotC is given. @hcjrArt: I don't know if you care to add such an attribution just to keep the original title of "Dragonborn character", but it seems like you could if you wanted to. It is a reversal of my original comment above, so I thought y'all should know. 

I may even submit the SRD 5.1 as a document submission here on OGA once I understand the implications a bit better. Questions are welcome.

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