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Blog

Upcoming feature: DRM

By bart on 1 April 2010 - 7:29am
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Greets!

I'm very excited to announce a new feature that's been in the works for some time now, and will likely be pushed out to production in the next couple of weeks.  By popular demand, we are now including Digital Rights Management on all of the art we archive.  This will allow incredible new options for our art, such as:

  • Only working on certain devices, like as the MicroApple ZunePod
  • Demanding a 60-digit serial number at inopportune moments
  • Only being usable on alternating Tuesdays
  • Randomly failing on some systems
  • Causing games to freeze up and dump you out to a command prompt the moment there's a glitch in your internet connection
  • Limiting art to being installed on a total of two devices
  • The ability to remove features from games you already own

Until now, features such as these have only been available on closed, proprietary devices.  How many times have we heard people say things like, "man, I wish I could only listen to this music on my ZunePod" or "why isn't there a feature in Linux that shuts it down if it thinks my copy isn't 'genuine'?" or "gee, I wish this single-player game required me to be connected to the Internets at all times"?  Now, OpenGameArt.org is bringing you what you've been demanding -- a proprietary experience in Open Source software!

You can thank us later.

Bart

P.S.  Happy April Fools' Day. ;)

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Happy birthday OpenGameArt!

By bart on 29 March 2010 - 7:42am
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Hey folks!

Just wanted to let everyone know that, as of today, OpenGameArt.org is 1 year old!  I think this is a good time to say thank you to all of the art contributors, donors, and community members who have made this site what it is.  Here's to many more years!

Bart

P.S. We're in the planning phase of OGA 2.0, which will have more tools for the art and development communities along with the archive that made the site popular.  If you have any ideas for improvements or collaboration features, drop us a line, either here, or on our IRC channel.

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A fun little game to check out...

By bart on 25 March 2010 - 1:19pm
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Just wanted to give props to Anton Lapshin for developing Bart's Game, based on an idea by yours truly and conceived right here on the OpenGameArt Forums.  The basic idea is that it's an arcade/puzzle game in which there's a human in a maze inhabited by monsters.  The catch is that you don't control the human at all (who is constantly freaked out and running in random directions) and instead you move the walls of the maze to corral the human toward the exit while preventing the monsters from catching him.  Check it out!

Please note that, while it works in its current form, it's still under heavy development.

Peace,
Bart

 

 

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Apologies for the downtime.

By bart on 11 February 2010 - 6:50am
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We had a brief problem this morning with backups filling up the hard drive.  I've freed some space, so we should be good to go again.

Bart

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OpenGameArt.org is looking for donations

By bart on 11 January 2010 - 2:06pm
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Hey folks!

I'd like to start pushing toward creating more 3D content for the community, including high-poly, rigged 3D models (perferably with textures and basic animations).  As things stand, we just don't have the budget to do that right now, as such a job would run between $1000 and $3000 or more for male and female models.

So, this is where donations come in.  To the right of this blog entry, there is a "Donations" box, and contained therein is a button marked "Donate to OpenGameArt.org".  In particular, I'd like to nudge people toward the small subscriptions ($3 or $5 per month) which, despite the small denominations, would go a long way toward purchasing more art for the FOSS community, particularly if a lot of people decided to help us out.

Also, I've mentioned this in the past, but it bears repeating: For the forseeable future (as long as our bandwidth usage doesn't exceed the capabilities of the fairly hefty dedicated server I'm renting), every penny of the donations to OGA will go toward commissioning art for the community.  In addition to that, I will continue to put money from my own pocket toward commissions on a monthly basis as I am able to do so.  You can see more about our costs in the "More Information" section of the donation page.

Finally, if you're interested in creating some art for OGA, we are always thrilled to accept art contributions.  If you'd be willing to donate some of your time and talent but don't know what to contribute, consider stopping by our IRC channel (linked in the upper right corner of the site) and asking around.  There's always something to do. :)

Peace,

Bart

 

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More fonts.

By bart on 7 January 2010 - 9:11pm
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Yesterday I put in a plug for the Open Font Library.  Today I discovered another free-as-in-speech font site that's worth checking out: The League of Movable Type.  As of this post, their archive is pretty small (only 7 fonts), but each one of them is very well done.  In particular, those of you out there who are working on sci-fi games may want to take a look at Orbitron, which is the sort of font that goes on the side of a space ship  The fonts on this site are OFL licened, which means that they're usable in both open source and proprietary projects.

Anyway, I encourage you to check them out -- and keep an eye on them, because it looks like they update frequently!

Peace,

Bart

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Where to find fonts for your games

By bart on 6 January 2010 - 8:45pm
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It's been mentioned several times in the past that one necessary thing OGA lacks is a decent selection of fonts.  In fact, I would venture to say that in general it's been very difficult to find good, free fonts out on the internet.  Of course, there are a lot of sites out there with tons of "free" fonts, but when you look closely at them, you'll discover that the random and arbitrary licensing restrictions on most of said fonts prevent you from using them for any sort of serious work, either Open Source or commercial.

So what's a FOSS developer to do?  Well, until recently, the only options were to (a) rely on certain standard font families that come preinstalled on most machines, (b) package some of the few existing fonts (such as the Liberation fonts) that are known to be safely licensed, or (c) roll your own, which is a ton of work.

Enter the Open Font Library.  As of the time of this post, the Open Font Library hosts 170 different fonts (and growing), all licensed in such a way (either Public Domain or the Debian-approved SIL Open Font License) that they're completely safe to use in any Open Source or proprietary software, commercial or otherwise.

But don't take my word for it.  Go check the site out for yourself, and if you're feeling up to it, contribute a font of your own!

Bart

 

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3D Sci-Fi props contest winner

By bart on 4 January 2010 - 7:40am
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Congratulations to Osmic, winner of the OGA 3D Sci-Fi Props contest!  This was far more extensive than we were expecting -- you could furnish most of a space station with this stuff! :)

Sci-fi props

For this amazing entry, Osmic will receive a $75 Amazon gift certificate.  The objects can be downloaded at this link:

http://opengameart.org/content/sci-fi-prop-set-0

 

 

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Reminder -- OGA 3D Sci-fi props Contest

By bart on 11 December 2009 - 10:06am
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Just wanted to put out a quick reminder about the Sci-Fi props contest we're running.  We're giving away Amazon gift cards and Google Wave invites (if you don't already have one).  You can read more about the contest here.  The contest ends on the 28th of December, so now is a great time to get started! :)

Bart

 

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OpenGameArt.org 3D Sci-Fi Props Contest -- Win Amazon gift cards and Wave invites!

By bart on 4 December 2009 - 7:08am
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Greetings!

Over the next several weeks, OGA will be running a 3D modeling contest.  We'll be asking that people submit Sci-Fi props (guns, crates, medkits, devices, etc) in the 3D format of their choice.

Here are the rules, in brief:

  • The meshes you submit must be your own work. 
  • If you submit a textured mesh, the textures must be your own work as well.
  • You must agree to license your work under GPL 2+ and CC-BY-SA 3+.
  • Your work will remain your property, but it will be archived here regardless of whether you win the contest.
  • OpenGameArt.org reserves the right to reject pornographic or offensive entries.
  • Submissions will be judged by OGA staff (and possibly some guest judges) on creativity, effort, and execution.
  • You may submit more than one entry, but there is a maximum of one prize per person.
  • Contest entries must be received by no later than Midnight on Monday, December 28th.  Results will be announced one week later.

We will be giving away three Amazon gift cards as prizes, in the values of $75, $50, and $25 for the first three places.  Google Wave invites will be available for the first four places, for those who are interested.

Submit your entry here!

Please feel free to contact us or reply to this post with any questions!

Thanks!

Bart K.
http://opengameart.org

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