Obok and Gossip
I just entered my game(s). You can alsp find the tarball at
http://www.weyer-zuhause.de/mark/software/lpc_0.0.tgz
I am particularly happy that I have been able to make a platformer from the art assets. I did not realize it was possible at all until July 19.
From the README:
This is the Liberated Pixel Cup code phase entry of Mark Weyer.
It consists of two games (in one executable), because I had more than one idea
but not enough time for more than two ideas.
The first game, Obok, is a classical space-shooter, time-reversed and rethemed
to take place in a Victorian steampunk bio-engineering facility. It is
non-violent except for violence towards the player.
The second game, Gossip, is a reversed-gravity platformer, featuring the ususal
moving platforms and monsters. It is set in a Victorian village and is
completely non-violent but encumbered by stereotypes. It is insanely hard (in
the good tradition of platformers generally), so I encourage LPC judges to
enable cheating (see below) lest they don't see half of the game otherwise.
I have set up a website for the game:
http://www.weyer-zuhause.de/mark/software/lpc.html
Anybody who finds Gossip too hard might be interested in version 0.2:
http://www.weyer-zuhause.de/mark/software/lpc_0.2.tgz
It allows more cheating in Gossip. Hold down 'g' to soliloquize (cheating has to be enabled, of course: start the game with "./code_entry cheat").
The only other changes are:
- Some unused code was weeded out.
- A glitch in Obok was fixed: When a tree part was outside of the window but its shadow inside, then the shadow used not to be drawn.
I did not intend to necromance this thread, but I noticed that it leads people to outdated versions of the game. Hence one more announcement:
I do not intend to necromance this thread, so refer to the above mentioned web site for news and for the latest version.