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Resource Requests

Need help with 16x16 2-bit color space man character

BenMcLean
Wednesday, November 16, 2016 - 09:36

I drew this little space man for a game I'm working on. He has a transparent glass bubble helmet.

But I'm not a very good artist. I was wondering if I could get some help with this.

He needs to fit in 16x16 pixel squares and be in 2-bit color. (that's four colors, except I'm cheating to also add transparency as a "fifth color") I'm going to be using palette swapping to be able to change the colors of my artwork at runtime. I'll probably separate out his head and helmet into a separate sprite eventually so that I can make more characters with the same body just by swapping out different heads and changing the head colors.

What I need help with: I want to make more sheets of him where he is shooting some kind of gun facing in all these directions. Or maybe he has hand blasts like Iron Man, I dunno. Whatever's easiest to draw.

The really challenging thing is that I want the projectiles coming out of his gun, in both horizontal and vertical directions, to be centered in the middle of the tile. Maybe he holds a rifle-like kind of laser gun in both hands? Or maybe just have him act like he's throwing the projectiles?

If I could get him pushing and throwing things (just being in the appropriate poses for that) then that would help me as well. I'm also totally open to giving him a better walk cycle or anything that would have him make more physical sense within these technical constraints. Also maybe him being dead, taking damage, jumping, flying, climbing, nodding, sleeping, dancing or doing anything else cool that occurs to you.

Also very interested in getting more 16x16 2-bit art in general. I have a hard rule on this project that all art assets must be allow me to swap palettes at runtime. This is gonna be a very proc-gen heavy kind of game. This little guy should be inhabiting a world that looks alot like the overworld from Final Fantasy 1 (NES) except it could be almost any color combination. I'm also trying to figure out the best way to have 16x16 pixel art map tiles.

My little space man drawing there is public domain as far as I'm concerned, but I would informally request that anyone who contributes to it please do not add the evil "Non-Commercial" option to any license you add to artwork derived from it. I need to be able to use this in games that could eventually be in a commercial release, although I plan to also keep them open source. If you help then you will totally get credit.

I'm working on trying to reduce the blowhard chronicles art by surt to 2-bit for this. I was kind of following the general pattern of his characters to make this space man.

This game was originally going to be a demake of No Man's Sky but since No Man's Sky was received so poorly, I'm thinking this is going to be more of an "8-bit game a little bit like No Man's Sky except done right."

Part of the reason I thought it was a good idea to request this here is because I think any art you make based on this would be helpful to many more projects than just mine. Having nice little 16x16 characters like this ready to go would be awesome for game jams, just generally, because a little space man who shoots things seems like a really obvious common simple video game art use case.

Attachments: 
Preview
Spaceman help.png Spaceman help.png 426 b [8 download(s)]
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Chasersgaming
joined 10 years 7 months ago
Thursday, November 17, 2016 - 08:30
Chasersgaming's picture

I'm not sure what software your using so il have a go anyway.it might help.

for each different shooting angle your character has, I would consider this a different 'state'. And each state will have a different Sprite/animation or 'tile' in your case, either holding a gun or rifle,shotgun etc.

on those sprites you can select a 'origin' point so when your projectile is leaving the character it with leave from the 'origin' point or 'centred' point.

you may be able to code it in instead of using a different Sprite for each weapon, like using a variable instead. 

Holding gun, 'origin'/'centred' point is x.y

holding rifle, 'origin '/'centred' point is x.y.

It might not help at all, but you never know.

Chasersgaming | Support | Monstropolis | 

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BenMcLean
joined 11 years 9 months ago
Thursday, November 17, 2016 - 09:07

Maybe I didn't express this well enough. This isn't a programming question: this is an art question. How do I draw this guy firing lasers? Should he have a rifle? Should he have hand blasts? I try to draw a weapon for him and it always looks crappy.

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Chasersgaming
joined 10 years 7 months ago
Thursday, November 17, 2016 - 09:28
Chasersgaming's picture

Sorry, I did misunderstand.

Chasersgaming | Support | Monstropolis | 

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Invincible
joined 8 years 10 months ago
Thursday, November 17, 2016 - 20:38
Invincible's picture

Clarification, so you are trying to make him able to shoot in any direction while walking in any direction?

=-------->

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BenMcLean
joined 11 years 9 months ago
Thursday, November 17, 2016 - 22:20

Ideally, shooting while both standing and walking yes. Also, I really don't like his walk cycles.

 

I'd appreciate any suggestions on how to make him look better.

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BenMcLean
joined 11 years 9 months ago
Friday, November 18, 2016 - 18:06

I'm such an idiot. I don't know why I said 8x8 when he's actually 16x16.

I've been working on pixel art all day. Gave individual names to 350 16x16 tiles indicating what their function is. Still haven't thought of a good way to make space man shoot or throw things.

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surt
joined 15 years 11 months ago
Friday, November 18, 2016 - 19:47
surt's picture

Not the same specs but I did some work on a NESish spaceman here. From my CC0 thread so feel free to do whatever with it.

Red warrior needs caffeine badly.

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SpiderDave
joined 12 years 7 months ago
Saturday, November 19, 2016 - 06:35
SpiderDave's picture

I didn't really redraw it but here's how it might look with an old timey ray gun:

http://i.imgur.com/1IYr1gr.png

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BenMcLean
joined 11 years 9 months ago
Saturday, November 19, 2016 - 08:05

That's a good start, but remember I said he has to stay inside 16x16 and the projectiles have to be coming out the middle of the tile.

 

But it does give me some ideas.

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