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Orange Engine

Content ideas for Orange

Redshrike
Monday, January 23, 2012 - 09:53
Redshrike's picture

Hello everyone,

With Orange coming along nicely, it seems like now might be a good time to start throwing around some ideas for various points of content.  Beyond gameplay and story elements, one thing that most RPG series tend to do is establish a few recurring themes, character types or other similar elements (EG: Black/Red/White mages, chocobos, master pugs in FF, slimes in DQ).  I imagine that the first game produced in ORANGE will be relatively short and simple, but it will also be laying the foundation for future works, so it might be good to get some of these things started.  Also, it's one of the more fun sides of development.

 

Anyway, my idea for this thread is that you can both post ideas/concepts (in varying stages of completion, from rough sketch to polished, game-ready pixelart) and also make comments/suggestions on/edits to the ideas that other people have posted.

 

I will start with a random concept I came up with in class a few days back.  It is a class design, something along the lines of a FF black-mage I suppose.  Here is a kind of cruddy sketch with cruddier edits in PS (http://i.imgur.com/AAJX9.png), and an attempt at making an ingame-sprite version of it:

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MoikMellah
joined 14 years 1 month ago
Monday, January 23, 2012 - 11:33
MoikMellah's picture

@Redshrike: Did you envision him as a playable class, or an enemy?  He would make a fantastic storyline villain/antagonist..

 

My project: Bits & Bots

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Redshrike
joined 15 years 9 months ago
Monday, January 23, 2012 - 18:50
Redshrike's picture

Generally, I was thinking of it as a playable class, but I could see it working as a villain as well.  I probably need to spend more time on sketching it out; hopefully I'll have some more time.

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Sharm
joined 13 years 6 months ago
Tuesday, January 24, 2012 - 10:06
Sharm's picture

Well, if we're talking about iconic, monsters are often pretty iconic.  Like Cactars or Dragon Quest's slimes.  Maybe we should come up with some really fun looking easy and super hard monsters.  I don't have any ideas at the moment though.

I think making people iconic isn't the way to go.  Blackmage, fighter, ect. all became iconic because they're classes that showed up in many of the games.  I suppose we could come up with some different classes, like theif and summoner, mix it up a little.

BTW, Redshrike, your guy is cool.  A villian with a hat makes me happy.

 

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