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Wyvern Elemental Skins

Author: 
Clint Bellanger
Tuesday, April 10, 2012 - 06:23
Flattr this item
Collaborators: 
Justin Nichol
Art Type: 
2D Art
Tags: 
wyvern
dragon
drake
elemental
fire
ice
water
air
lightning
License(s): 
CC-BY-SA 3.0
Favorites: 
16
Share: 
Preview: 
Preview (462 downloads)

Addon to the previous Wyvern art. For Flare.

These hand-painted variants represent the other 3 elements: fire, water, air (the original green Wyvern is earth).

Textures by Justin Nichol, released CC-BY-SA 3.0. Model and animations by Clint Bellanger, released CC-BY-SA 3.0. Please credit us both when using this art. Feel free to contact me if you would like to use this art under different terms.

File(s): 
wyvern_diffuse_air.png (765 downloads)
wyvern_diffuse_fire.png (303 downloads)
wyvern_diffuse_water.png (252 downloads)
wyvern_air.png (518 downloads)
wyvern_fire.png (384 downloads)
wyvern_water.png (329 downloads)
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Comments

Clint Bellanger
joined 3 years 8 months ago
2012-04-10 06:31
Clint Bellanger's picture

See them animated here: http://clintbellanger.net/rpg/blog/20120408

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Acorn
joined 1 year 5 months ago
2012-04-11 01:23

This is a really great contribution. Flare is progressing nicely and already is starting to look more polished with every version. I sit back and look at how far you are and think to myself, he must have learned so much with this already.

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Warspawn
joined 1 year 3 months ago
2012-04-11 06:02

Very nice! Thanks for the contribution, these look great!

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proteinbeer
joined 1 year 5 months ago
2012-04-15 08:41
proteinbeer's picture

They look real nice.

I personally love medieval fantasy theme.

Do you guys have any future plan to release 3d models under CC-BA for iphone game developers?

I even want to buy a license only to use them in the closed source game if I have to.

Cheers!

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Clint Bellanger
joined 3 years 8 months ago
2012-04-15 11:45
Clint Bellanger's picture

proteinbeer,

Sometimes I change my oldest models from CC-BY-SA to CC-BY, and then to CC0.

But copyleft is important to me. I give this work freely because I want it to be used in free (as in freedom) works.

I do sell separate licenses for "closed" games.

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CruzR
joined 2 years 3 months ago
2012-04-15 12:17
CruzR's picture

@proteinbeer:

I'm not a lawyer, so don't take this as legal advice (you should probably contact a real lawyer instead), but that's how I understand CC-BY-SA:

It's generaly perfectly fine to encorporate CC-BY-SA content into a closed source project (and you don't need to make all of your art or even the entire project CC-BY-SA), provided you give credit in a appropiate manner and make all modifications ('Adaptions' in the CC-BY-SA legal code) to the original content available under CC-BY-SA. There are however restrictions:

You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License.

[ ...]

When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License.

The first one may be incompatible with the App Store's Terms and Conditions (I didn't dig into these terms, so that's just an assumption) and the second one is clearly incompatible with any form of DRM. It might be possible to solve these incompatibilites by publishing the CC-BY-SA content and any Adaption of this content on your projects website, but again, I'm not a lawyer, so this might or might not be true.

EDIT: When I started my response, Clint did not have responded yet.

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Clint Bellanger
joined 3 years 8 months ago
2012-04-15 12:24
Clint Bellanger's picture

If you use CC-BY-SA art with other works, the resulting work must be CC-BY-SA.

http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_combine...

Games are a weird corner case.

Example 1:

It's generally agreed that art and source code can be licensed separately. If you use CC-BY-SA art, your code doesn't need to be CC-BY-SA.

Example 2:

If a screenshot contains a CC-BY-SA work mixed with other works, the entire screenshot must be released CC-BY-SA.

Most likely this means you should not mix CC-BY-SA art with proprietary art. (Edit: at the very least, it's a grey area). But the code license is not affected either way.

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CruzR
joined 2 years 3 months ago
2012-04-15 14:07
CruzR's picture

> If you use CC-BY-SA art with other works, the resulting work must be CC-BY-SA.

I think the main question is whether including art into a game means creating a 'Collection' or an 'Adaption' (see CC-BY-SA 3.0 legal code 1.a and 1.b). IMHO game data (= art and configuration) is a 'Collection', in which case the CC-BY-SA agreement does not force you to make the whole 'Collection' CC-BY-SA. 

> Games are a weird corner case.

I fully agree on this one. ;-)

> If a screenshot contains a CC-BY-SA work mixed with other works, the entire screenshot must be released CC-BY-SA.

This one is indeed a weird case. The result would probably be that, if a user takes such a screenshot, he wouldn't be able to release it at all, because he would either be breaking CC-BY-SA or the propietary license which covers the rest of the art.

> But the code license is not affected either way.

This. Taking into consideration that the code would still remain propietary, it probably wouldn't hurt a closed-source game to release all of its art under CC-BY-SA.

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Redshrike
joined 3 years 9 months ago
2012-04-15 17:17
Redshrike's picture

(Note that this is the exact why I never independently release my work under -By-SA, though I do understand why people would value copyleft enough to deal with the hassle)

 

 

On an unrelated note, I do love the skins, and they definitely stand above a standard hue-shift in quality.

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Clint Bellanger
joined 3 years 8 months ago
2012-04-15 23:00
Clint Bellanger's picture

CruzR, that's definitely the core of the situation. If game data is a Collection, then I don't think it's possible for a copyleft art license to dictate the terms of the entire collection. With Share-Alike, you could still share the SA parts of a collection but not share the non-SA parts.

Contrast to CC-BY-NC. If you use the NC work in a collection, you can't charge for the entire collection (because you're charging for the NC work).

If this is definitely the case (game data is usually a Collection), I think we'd all like to know. We probably have plenty of closed game creators skipping BY-SA art because they're afraid it's "viral". Also we probably have some closed game creators using BY-SA art, and contributing artists not realizing that is possible.

--

Regardless: on these Wyverns I can offer a separate/specific license that removes the Attribution and Share-Alike requirements. 

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proteinbeer
joined 1 year 5 months ago
2012-05-11 01:51
proteinbeer's picture

Yep that sound good, I'll contact you later but before that I was wondering if you wanted to try Unity asset store submission.

There were these publishers who were selling monster models and they were quite good and selling pretty well but it turned out they were just cloning from game Atlantica and because of that Unity took down all the models they were selling and now the monster section of store is pretty empty.

I saw some flare characters here that are good looking and I believe they are being modeled on blender?

Their graphic style will suit others too.

It's just a suggestion from an indie programmer. I for one would enjoy them.

Cheers.

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Xardas
joined 10 months 2 days ago
2012-07-23 15:10

Really nice work. I like this wyverns very much. Your work is pretty good. The models you designed are very nice. =)

I've downloaded the pictures - it can be ported into a game. Keep it up ;)

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