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Twelve more characters + 3 free characters and a child template.

Author: 
Antifarea
(Submitted by CharlesGabriel)
Thursday, May 13, 2010 - 10:48
Art Type: 
2D Art
Tags: 
16x16
Character
RPG
Fantasy
Pixel Art
CC-BY 3.0
samurai
vampire
child
king
Paladin
Bard
Angel
Dancer
Queen
Bunny girl
Old man
Old woman
template
Antifarea
RPG
Fantasy
Pixel Art
Sprite
Character
Enemy
Top-down
License(s): 
CC-BY 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
14
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Preview: 
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Preview

This is a set of character sprites, commissioned by OpenGameArt.org and created by Antifarea.  They are intended to work with the 16x16 town tileset, as seen here:

http://opengameart.org/content/town-tiles

If you use this art, you must include a link back to OpenGameArt.org in your attribution (as well as attributing the author, Antifarea).  If you make modifications to it, we would appreciate if you contribute those modifications back to OGA, but that is not required.

File(s): 
charsets_12_characters_4thsheet_completed_by_antifarea.png
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Comments

Anonymous (not verified)
127.0.0.1
2011-01-23 20:18

This looks too much like FF sprite rips for comfort, in particular look at the bard and compare to Edward from FF4.

  • reply
CharlesGabriel
2011-01-23 22:43

These sprites, as well any work I have ever made since I started two years ago pixelling, has been done from scratch. FF4 Map charaset styles played some influence when I was designing this template. The bard issue can be corrected by changing the character's colors. Hope that helps.

  • reply
bart
2011-01-24 10:48
bart's picture

Sorry to jump in here, but I need to nip this in the bud:

These sprites are not, in any way, "rips" of Final Fantasy or any other game.

The Bard is admittedly similar to edward, but the costume isn't the same and the sprite is certainly not copied.  The template, in fact, is 16x18, as opposed to the 16x16 template of the FF4 sprites.  The costume on the sprite is not the same as Edward's.  It looks similar, but there are enough differences in color to make it distinct.

Finally, with regard to the similarity in general of these to other 16-bit JRPGs, it should be noted that it's difficult to make small 16-bit JRPG-style sprites that *don't* look like other games that use that style. :)

 

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