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The Awesome Possum (Ultimate Smash Friends)

Author: 
Redshrike (Stephen Challener)
(Submitted by Redshrike)
Saturday, August 7, 2010 - 22:28
Art Type: 
2D Art
Tags: 
Platformer
fighting
side-view
sidescroller
possum
awesome
glasses
muscles
Action
Raster Art
Pixel Art
Sprite
Character
License(s): 
CC-BY 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
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Preview: 
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This is the (or at least an) Awesome Possum, done for Ultimate Smash Friends, a very cool-looking super smash brothers clone.  It could also work for any sort of fighting game, or maybe a platformer.  Note that he comes both in normal vanilla and powered-up mango flavors.

If you use this, be sure to link back to this site, opengameart.org (this is part of the attribution for cc-by).  Also, contacting me would be awesome, because I'd really love to see what you do.

 

This work was commissioned by Open Game Art.

File(s): 
awesomepossum sheet.bmp
supahpossum 2.bmp
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Comments

Anonymous (not verified)
127.0.0.1
2010-08-08 05:49

Thanks a lot, indeed he is awesome!

  • reply
doudoulolita
2010-08-08 18:18
doudoulolita's picture

I'm a french contributor to Ultimate Smash Friends too but my style is no more what they are searching for.
I think your character will be great for this type of game and the developpers of USF love him!
However, if you wanna use my work for USF (http://opengameart.org/users/doudoulolita), feel free to make it better and more adapted to USF.

I'll make another version of this game with characters I'll create with inkscape, for my teddybear website http://www.oursement-votre.com.

If you can also make sweet and gentle teddy bear characters with Inkscape, I would be happy to receive your help !

  • reply
p0ss
2011-01-28 05:37
p0ss's picture

Hi, I'd just like to point out, that is actually an opossum, not a possum. Still, good work!

  • reply
Redshrike
2011-01-28 21:09
Redshrike's picture

This is true!  But in American colloquial English, an opossum is often referred to as a " 'possum "(c.f. The 'Coon, the 'Possum and the Old Black Crow from the Hollow Tree stories.)  "Awesome Possum" is also American colloquial english for "awesome."

Though, looking back, "Awesome Possum" may be trademarked due to an (awful) game made under the same name, so perhaps referring to him as the "Awesome Opossum" would be salutory.

  • reply
Anonymous (not verified)
127.0.0.1
2011-06-04 21:26

Have you a sheet with all the heads, arms and legs, apart from the body ? It would help me to make other characters for Ultimate Smash Friends. Thank you in advance.

  • reply
Redshrike
2011-06-09 02:58
Redshrike's picture

@Anonymous: 'Ello.  Unfortunately, I do not--that isn't really a part of my workflow.  Sorry about that.  Still, I'd love to see anything you end up making.

  • reply
doudoulolita
2011-06-10 02:49
doudoulolita's picture

@Redshrike: Sorry I forgot to connect, this is Doudoulolita, and you can see my work for Ultimate Smash Friends at http://picasaweb.google.com/doudoulolita2 and here on Opengameart

  • reply
doudoulolita
2011-06-10 02:59
doudoulolita's picture

Would you be kind enough to explain how you work ? Do you use sketches on paper ? Which software ? Do you  use layers ?

I try to improve myself in pixel art so any help would be welcome.

  • reply
Redshrike
2011-06-13 17:06
Redshrike's picture

I once did use the general seperate every bodypart and reassemble to make different poses method (a sort of frankensteining, I suppose) when I first tried animating, but generally the results you'll get won't be as good.  I mean, there are certainly assets of poses you can and should reuse, especially heads to keep it consistent, but most new poses are going to need you to partially or wholly redraw the arms, legs, body, etc.  Generally, if I'm doing a running animation or something really dynamic like that I'll draw each frame from scratch--first just an outline with a blank color fill to test how well it animates, and then once I have something good there I'll clean up the lines and add details and shading.  For something simpler like an idle pose, I will generally select bodyparts and move them around, and then go back and clean up the damage I've done--redraw broken arm segments, smooth out newly formed jagged edges, etc.  In some cases I will nab an arm or leg from another pose, but generally I'll make some substantial edits to make it work smoothly.  Unfortunately, a lot of that relies on being able to quickly redraw/reshade those elements, which takes some practise.
Sorry not to go into more detail--it's a little difficult to describe, really, since it does also involve a pretty large amount of revision and C&C to get it to its final state.

  • reply
doudoulolita
2011-06-27 03:24
doudoulolita's picture

Thank you very much for your explanations. I hope to improve myself in animating characters thanks to your example and help !

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