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Error message

  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).
  • Notice: Only variables should be passed by reference in eval() (line 4 of sites/all/modules/ds/ds.module(969) : eval()'d code).

Some Like it Fast

Saturday, December 15, 2012 - 14:40
Date Range: 
4 January 2013 to 11 January 2013
Description: 

Make something that moves faster than 150 km/h (90 mph).

Winner(s): 
150KMPH 3Color Palette Aircraft
Art Challenge Entries: 
Entry
Space bus
Author: 
cemkalyoncu

This might be a little too fast.

Preview: 
Preview
Entry
Scaled Objects in Solar System Pixel Art
Author: 
IsometricRobot

Forget Rockets, Earth travels at 107,000 km/h around the sun.

Preview: 
Preview
Entry
Saturn V Pixel Rocket
Author: 
IsometricRobot

Don't bring a plane to a rocket fight.

Preview: 
Preview
Entry
Steampunk Aircraft
Author: 
Grefuntor

Imagine a squaderon of these hurtling throug the atmosphere at 200 miles an hour!

Preview: 
Preview
Entry
150KMPH 3Color Palette Aircraft
Author: 
VividReality

I tried to have fun with a 3 color palette, like in the old days when I was playing on my Gameboy Color, before I even started a serious attempt on a game, I needed to find the correct palette first (I forgot the key combination) by selecting it at start up.

I took this idea to make 4 aircrafts, a tank, something that should resemble a bike, and 4 * 2 terrain tiles. To get the full effect, I added some examples of what you can do with coloring it properly.

I hope you guys enjoy it as much as I do. It's just some programmer art, but as a programmer I have a weak spot for dynamic ingame palettes.

The tilesheet is 18*18.

With Regards,

~VividReality.

Preview: 
Preview