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Rigged, textured elven archer

Author: 
thecubber
Wednesday, February 15, 2012 - 14:05
Art Type: 
3D Art
Tags: 
elven
archer
elf
Fantasy
License(s): 
CC-BY-SA 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
8
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Preview: 
Preview

Polycount (about):

8.5k tris body
3.5k tris head
2.5k tirs bow
700 tris hair

Tex:

body 2k
head 1k
bow 1k
hair 512x512px
 

 

Just a simple evlen archer:)
btw. shaders are blender specific (skin has a fake sss and cloth uses ramp for specular)

 

Special thanks for Julius for his OGA rig :)

File(s): 
ELF_rig_057_fin.blend
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Comments

CruzR
2012-02-15 14:55
CruzR's picture

Looks pretty epic, at least from what I can see on the screenshot. However, don't you think 60 mb are kind of huge for a single model + textures? Anyway, good work.

  • reply
Julius
2012-02-15 15:27
Julius's picture

Neat... but I will probably have to work on my rig some more... it is somewhat broken :(

  • reply
thecubber
2012-02-15 15:20

CruzR - thanx :) I think so too but hadn't any better idea for textures than .tga [png takes a lot more time to save especially when I was working on 4k or 8k]

 

Julius - thank you :) your rig is very good - the only difficult part is when I need to change proportions [eg. it was easier for me to copy fingers form control armature, add constrains and join with deformer than adjust deformer bones]. also a good thing would be changing capital leters for normal (eg. .R -> .r) [some exporters don't like big letters :P]

ps. but I really like the rig :D

  • reply
Julius
2012-02-15 15:44
Julius's picture

Yeah those are some of the problems... I have saved your feedback in my rig folder and will try to fix that next time I work on it (don't wait for it though... right now I can even use blender on my laptop due to GPU problems).

  • reply
MrBeast
2012-02-15 17:46
MrBeast's picture

If you select "Compress" when saving it will only be 35 MB.

Some notes on it:

  • The textures are better this time (well, the bow/quiver/arrows could use some work and the skin color seems a bit off)
  • The presentation could be a bit better (mostly the lighting)
  • The custom shader for the skin doesn't really add much I think it would be better without it
  • You have baked the AO from the low res version? The effect will be probably much better if using the high res mesh instead.
  • Modelling is excellent as always.
  • reply
lancel
2012-02-16 05:52

A good-looking model and a good source for an inspiration. You must have had good referencies while creating this. Tri count is high but may be acceptable for a main character. However, using this in a game would probably require all other models to be in high quality as well. Thanks for the model!

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Anonymous (not verified)
31.63.233.13
2012-02-17 13:28

rohezal - thnax :)

MrBeast - thank for comment :) presentation wasn't most important (also I wanted a neutral lighting) but I must disagree about sss - imo it's very important (gives bluish tint and head doesn't look like plastic). about ao I wanted only approximation - I assume that in game it will be turned off and there will be ssao :)

lancel - thanks :) I was inspired by Warhammer art (you can find some great concept here: http://warhammeronline.com/conceptart/index.php)

  • reply
ceninan
2012-02-18 16:46
ceninan's picture

Human models are very welcome additions indeed!

I think I'm going to have some practice fun with those warhammer concepts too...

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