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3D Art

Problem: Mesh rotates quicker than bone

riidom
Monday, December 13, 2010 - 19:36
riidom's picture

Hi, I rigged an old model, kinda basic so far, parented by creating empty vertex groups, and started some weightpainting. Now I tried to rotate bones in pose mode a little, to check for deformations, and the mesh rotates with roughly 1.5x speed of the bone itself.

I didnt do any changes to possivly related settings or properties,  and have never seen this before.

Any ideas how that happens? And what to do to eliminate it.

Ty in advance.

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Clint Bellanger
Monday, December 13, 2010 - 19:44
Clint Bellanger's picture

Make sure those vertices aren't set to two different vertex groups.

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riidom
Monday, December 13, 2010 - 21:57
riidom's picture

I checked it, all assignments are like they should be so far. The rotation is exactly doubled, bone rotation for 45 degrees results in 90 degree mesh rotation.

I made a screenshot, maybe someone detects something weird on it ;) http://imagebin.org/127817

 

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Clint Bellanger
Monday, December 13, 2010 - 22:01
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Hm, nothing obvious.  Maybe post the .blend somewhere so we can experiment?

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riidom
Tuesday, December 14, 2010 - 10:10
riidom's picture

Solved.

Just for the laughs: I somehow managed to add the armature modifier twice to the mesh.... results in a double effect, as it seems. I searched the problem within a too close range, obviously.

Regardless, thanks for help ;)

 

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Clint Bellanger
Tuesday, December 14, 2010 - 10:14
Clint Bellanger's picture

Awesome, good job on finding it.

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Pompei2
Wednesday, December 15, 2010 - 07:30
Pompei2's picture

Just as a hint: you should "apply rot/loc to mesh" before you rig! most exporters can't handle it, and doint it afterwards will most likely mess all your animations.

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riidom
Wednesday, December 15, 2010 - 10:33
riidom's picture

Thanks for that, wasnt aware of it.

Guess there are tons of other traps to be aware of, but I am quite optimistic that I discover these together with gaining some animation experience. What I produce atm, isnt worth exporting anyway ;)

 

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