An old skull without a mandible. 394 triangles. Contains an .obj (with normals), an .iqm of the model (Inter-Quake Model format), a .blend with textures set up for previewing in Blender, and three textures: diffuse/albedo, gloss, and normals baked to mikktspace. Oldschool, not PBR ready.
I have the source sculpt and higher LoD models on an old hard drive, as well as a bleached variant texture with less shadows which would be more appropriate for PBR or a tinting shader. If I ever dig out that old hard drive, I'll upload those here.