Magic and mechanic in-game interface icons
- !CO Assets
- AgentKeeper Assets from OGA
- Art for a Diablo-like RPG
- CF Inspiration
- Disciples2Like
- General - Icons
- High quality 2d art sets (Wallpapers excludet)
- Icon
- Jasperthemad's UI collection
- long licence fantasy modern game
- NOT CC0 Icons, Cursors, UI
- OpenMW showcase possibilities
- Qossire Collection
- User Interface
- User Interface (UI) Art Collection
- WC3-ish Mod
- Zijper - UI
UPDATE: PSD (gimp can open these) sources now available here!
ABOUT THE ICON SOURCES:
I make this graphics using Macromedia/Adobe Fireworks, i have same PNGs with layers, vectors, effects, gradients, etc.
If you want this source files to modify the icons, you can download from here: http://josezanni.com/iconos-de-la-interfaz-del-glest-para-descargar
ABOUT THE GAME:
Glest is a free 3D real-time strategy game, where you control the armies of two different factions: Tech, which is mainly composed of warriors and mechanical devices, and Magic, that prefers mages and summoned creatures in the battlefield.
Glest is not just a game, but also an engine to make strategy games, based on XML and a set of tools. A few mods already exist.
Glest web: http://glest.org
GLEST TEAM:
Glest is made by a bunch of friends, most of them from Spain. If you wish to contact us, please send us an e-mail or post on the board.
In the order they joined the team:
Martiño Figueroa. Glest game, engine and tools coder: MS in Computer Science by the University of Coruña (Spain).
José González. Sound and Music: Glest music composer and sound designer. http://www.envelooponline.com
Tucho Fernández. 2D and 3D Artist Design: Modeling, texturing, and animation of the 3D models of units, buildings and more. 3D & 2D online portfolio | ArtByTucho Blog. http://artbytucho.blogspot.com / http://artbytucho.com
José Zanni. 2D Artist and Web design: Design of the logo, and 2D components of the game. Design and implementation of the website. Web & graphic design | Ungoliante Blog. http://josezanni.com/blog
Matze Braun. Linux port: He ported Glest to SDL and OpenAL which enabled it to work under Linux and other operative systems.
AND ALSO...
Other people, although not currently involved, made valuable contributions to the project:
Félix Menéndez. Artist and 3D Animator: Created most of the character animations. Portfolio E-mail
Marcos Caruncho. 3D Artist: Creator of the 3D models for buildings in versions prior to 0.7, his work helped in export plugin testing and other things.
Comments
this is cool, thanks for the share......
Thanks for sharing!
I'm using these icons (modified version) in freesiege : http://forum.freegamedev.net/viewtopic.php?uid=189&f=22&t=597&start=0
(the git : http://github.com/MCMic/freesiege/ )
Looks great, good luck with the project!