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FLARE [ARCHIVED]

Just view questionsby a beginner.

raptorus
Wednesday, October 13, 2010 - 08:39

Hi, new here.

Have just some questions.

 

Download the game, the games feels like "action".

Like it.

Im a 3D artist, MAYBE i could help you.

Just some questions.

 

Are you really code this alone?

 

And now to the art:

I look into the enemies-folder and find some pictures of a enemy, png, with many many little sprites.

I understand how this works (frames for every side of the creature) and you need a 3D model for that,

but,

how do i export my model into this??

I cant believe that i must made a "rendered Image" from every side of my model by my own, each frame.

There must be a trick?

 

thanks for helping to understand me the world xD

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Clint Bellanger
joined 15 years 8 months ago
Wednesday, October 13, 2010 - 08:53
Clint Bellanger's picture

raptorus,

Thanks!

Yes, I coded this alone.  I started in January 2010, so not even 1 year so far.

Here's how I render those sprites:

1. First I animate the model facing one direction.  In Blender all the animations are on one timeline.

2. Next, I have a Python script I wrote that I run inside Blender.  This renders each frame of the animation then rotates the scene 45 degrees.  It does this 8 times to get all 8 directions.  I run this in Blender 2.49, have not tried this yet in Blender 2.5

3. The result is lots of individual images.  I then use ImageMagick "montage" to combine them into one image.  Example: montage -background "transparent" -geometry 128x128 -tile 32x8 output.png

 

 

The Python script:

import Blender
from Blender import *
from Blender.Scene import Render
pi = 3.14159
deg45 = 45 * pi / 180
context = Scene.GetCurrent().getRenderingContext()
basePath = context.renderPath
for i in range(1,9):
    # objects without parents should be parented to RenderPlatform
    platform = Object.Get('RenderPlatform')
    platform.RotZ = platform.RotZ - deg45
    platform.setLocation(platform.getLocation()) # refreshes the child locations
    context.renderPath = basePath + str(i)
    context.renderAnim()
    Blender.Redraw()
context.renderPath = basePath

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raptorus
joined 14 years 7 months ago
Wednesday, October 13, 2010 - 09:19

Aha nice nice, thanks. really interesting to know how it works.

Can you write one in 3D Studio max 9???

 

xxDDD

 

Or

 

Or how i can export my model correctly (which file format, settings) to import it into blender?

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Clint Bellanger
joined 15 years 8 months ago
Wednesday, October 13, 2010 - 09:27
Clint Bellanger's picture

Hm, I don't have 3D Studio Max so I'm not sure.  But if it allows scripting it should be possible.

Blender can import 3DS files but I don't know if it handles armatures, animations, etc.  It might only do static meshes.

 

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raptorus
joined 14 years 7 months ago
Wednesday, October 13, 2010 - 09:39

If i would like to work with you i have to learn blender...... but blender is so f*****, if you compare it with "easy-to-handle" 3d studio max...

 

feedback to your demo:

Try to increase the loot, in games like this you need "tons" of loot ;)

And im not really a fan of this games... to stupid xD

 

but yours is really nice (I played http://www.daimonin.org/, this engine is not sooo good) yours is better  ;)

i played you game exactly 14 min, i died 4 times, and im lvl 2.

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