Isometric road tiles (Nova)
Author:
Thursday, November 29, 2012 - 05:24
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- 2D - Isometric Tiles
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Inspired by modern age Hollywood I decided to remake my road tiles just a week after releasing the first version. Every single tile has been redrawn to fix errors and overall create a more consistent experience.
88 tiles ranging from roads to hills to water to beach. Also includes 8 different trees to put around your city. New additions to this remake include all water corners, two types of rivers and beaches.
Included are seperate PNG files and source SVG, AI and SWF vector files.
Let me know if you have any questions or requests!
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Like to support the creation of free game assets? Consider a donation:
Attribution Instructions:
Credit "Kenney.nl" or "www.kenney.nl", this is not mandatory.
File(s):
roadTiles_nova.zip 621.5 Kb [12601 download(s)]
Comments
How about some buildings and vehicles to go along with it?
Yep, will start doing those in the form of expansion packs :)
I love the extra dimensionality. I never would have thought to do that!
Is there a simple program that allows you to lay these out and design maps just to learn the ropes?
Couldn't you have just updated the old one? ;) Well, removed the old one from the group and added this one.
@Wesleybruce Tiled
I wanted to keep the old one because you know, sometimes people like old better than new :)
Top notch clean style.
I tried tiled the png and they aline wrong they can be loaded individually but I still get a stepped effect. The top apears to be 50 x 100 but the tiles are 57 x 100. I assumed there's a trick, an off set or something but I dont know how to find it. I can't unpack flare tile sets for easy use either.
I'm a real noob. I'm old enough to remember when this game style was new and cutting edge. I predate space invaders but I'm not a good programmer.
Do you have the same tiles in simple 2d projection (not isometric)? :)
i have the same question as Wesleybruce. im very much a noob.
lol. also new to posting. sorry about the number of posts :(
Great thanks to you, Kenney