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Industrial Metal Door

Author: 
ulf
Saturday, February 18, 2012 - 12:05
Art Type: 
3D Art
Tags: 
door
industrial
distressed
building
architecture
room
weathered
License(s): 
CC-BY-SA 3.0
Collections: 
  • 3D
  • Art used in Erebus
  • Assets - PH0
  • Game Ready 3D Models
  • OpenMW showcase possibilities
  • PCP assets
  • possible baced assets
  • Tempest in the Aether
Favorites: 
27
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Preview: 
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134 polys (quads). Includes diffuse, specular and normal maps at 1024x1024. Images are packed (embedded) in the blend file for convenience.

Door and door frame are separate objects. They are aligned at their origin points. The origin point is also the pivot point of the hinge.

 

Attribution Instructions: 
Model and textures by Ulf
File(s): 
door_heavy_metal.blend door_heavy_metal.blend 1.9 Mb [1386 download(s)]
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Comments

ceninan
joined 16 years 1 month ago
02/18/2012 - 13:36
ceninan's picture

Ah, the magic of textures... great work as usual. Are you working toward any specific goal or doing whatever catches your fancy?

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ulf
joined 14 years 1 month ago
03/13/2012 - 14:55
ulf's picture

I have several goals.

One is to get familiar with the processes needed for making 3D game art. To that end my models so far have been simple geometics. That lets me concentrate on uv maping and normal baking. I have some more complex models but I was getting bogged down breaking them into pieces in order to get a good normal bake. I thought it best to practice with simpler models.

I'm working on Tempest in the Aether so I'm focusing on Victorian style items (the tables are exceptions, they pre-date Tempest, and the metal box has a simple conversion that I will build to turn it into a steamer-style trunk).

I'm also building them for Jorrit to use to test his Ares Editor. I took pity on him after viewing his latest demo video ;) and built this door for him.

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ceninan
joined 16 years 1 month ago
02/18/2012 - 13:53
ceninan's picture

By the way, I want to add these to a "Props" collection in some form, but I wasn't sure how to best organize it. Say, a wooden crate would be useful both in medieval settings and in modern ones. Duplicate or have a common base collection? Any thoughts?

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ulf
joined 14 years 1 month ago
02/18/2012 - 23:43
ulf's picture

If I understand correctly what you are asking, I think a single all inclusive collection would be handy for people who are just browsing. Then depending on how many items are in the collection keep just the one collection, if there are a lot of items or a lot of medieval items and a lot of industrial, or whatever, make additional, more specific collections.

But if the common base collection doesn't have massive amounts of items don't bother with multiple small collections. Maybe make a rule for yourself, if there are less than, say, 20 items for a subcollection then don't make the subcollection.

A better longterm solution anyhow is to maintain the tags for each item. My 2 cents.

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Anonymous (not verified)
joined 0 sec ago
82.34.164.71
03/13/2012 - 04:02

Thanks for the images, would it be ok for me to use them on my personal blog for a game images idea I have for one of my posts? I would like to design a military bunker and a door like this would look great on it :)

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ulf
joined 14 years 1 month ago
03/13/2012 - 14:54
ulf's picture

You need not even ask. It is licensed CC BY SA so just give me credit and if you create new versions of the source file please share them under the same license. If you are just using images of the door, don't worry about re-sharing them. Have fun.

You may like this one too: http://opengameart.org/content/military-storage-box

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