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Art Challenge

July 2025 Art Challenge - Post-Apocalyptic Survival

Tag your submissions with Post-Apocalyptic and Challenge to be in the running. Here are the entries so far!
Post a link to your submission in the July 2025 Art Challenge thread.

Status: 
Accepting art submissions
Date Range: 
07/01/2025 to 07/22/2025

Active Forum Topics - (view more)

  • How can I start making chiptunes? 1 day 16 hours ago by NotADev
  • how should I improve my pixel art? 2 days 11 hours ago by Some Weirdo
  • Is it possible to have a offline version of this site like wikipedia does? 3 days 7 hours ago by nomad_gy
  • Tom the gatekeeper (GEnAINPC) 3 days 14 hours ago by DREAM_SEARCH_REPEAT
  • Sharing My Music and Sound FX - Over 2500 Tracks 3 days 16 hours ago by Eric Matyas
  • Anybody know how much it'd cost to get a tileset like this made? 3 days 17 hours ago by Some Weirdo
  • Dark Reader Compatability 4 days 40 min ago by Kelvin Shadewing
  • Locynaeh's pixel art learning logs 4 days 2 hours ago by Some Weirdo
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Recent Comments - (view more)

  • Re: Unexplored (short ver.) [Orchestra Music] by glitchart
  • Re: Vulture Bow by genderfreak
  • Re: Space Atmospere by mjacobsca
  • Re: Drifting Beyond the Stars (Background Ambient) by mjacobsca
  • Re: Whispers of Avalon: Grassland Tileset by dao0616
  • Re: Winter Platformer Art **With Slopes** by haozy24
  • Re: Tiny Creatures by luizbills
  • Re: Fever Dream Faces by Some Weirdo
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New Art Collections - (view more)

  • Themless-Pack
  • CC0 Retro 3D
  • Spoopy assets
  • YS Adventure
  • GnG Redux
  • Cited Works (Praedatum)
  • Collection
  • Dungeon2025
  • Miscellaneous Music
  • Shroom Game

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  • Ancient Beast
  • FLARE
  • FreeGameDev
  • Kenney
  • Liberated Pixel Cup
  • Universal LPC Spritesheet Generator

Dungeon Tactics

Description and Notes: 
Dungeon Tactics is a skirmish role playing game featuring retro graphics and unique gameplay mechanics. It was created for the Liberated Pixel Cup; a free software game development competition. In the LPC, teams have one month to build a game using art submitted to the contest. One month is not a lot of time to build a game. I decided early on that my aim would be to focus on a single core gameplay mechanic and ensure that mechanic was the most fun and most polished it could possibly be. At the same time I decided on using a distinct hybrid 3d environment in order to visually differentiate my project from other LPC entries. My secondary goal was to create a simplistic reuseable engine that could easily be refactored to support any genre or art assets. It was designed to be easily modifiable, not just for programmers but for anyone in the community. All game logic is scripted in well commented plain text files, and all game data can be easily edited using built in GUI editing tools. In my opinion the LPC is an opportunity to build more then just a game, but rather to build a community; something that can be used by lots of people to build lots of games, to be freely shared and enjoyed by people all over the world for ages to come. I can only hope my contribution will provide the Free Software movement with some amusement. ~xhrit
File(s): 
dungeon_tactics_src_full.zip dungeon_tactics_src_full.zip 80.6 Mb [334 download(s)]
Repository Link: 
https://sourceforge.net/projects/xenosengine/
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