Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

DawnLike - 16x16 Universal Rogue-like tileset v1.81

Author: 
DragonDePlatino
Wednesday, January 29, 2014 - 21:37
Art Type: 
2D Art
Tags: 
nethack
DawnHack
DawnLike
DawnBringer
roguelike
16x16
16 Color
16-bit
RPG
tileset
dungeon
monster
Character
weapon
Item
object
License(s): 
CC-BY 4.0
Collections: 
  • !CO Assets
  • 16x16 cc 4.0
  • 16x16 for voxels
  • 16x16 Gfx
  • 16x16 pixel art sprites for a Harvest Moon style game
  • 2D - Dungeon and Roguelike
  • 2D Art
  • 2D::Tile::Orthogonal
  • 8x - 16x Mini
  • A Pixel Art Collection
  • A Pool: Unsorted (GDN)
  • Adventure Co
  • Antur Resources
  • Art for Undying Dusk PDF game
  • Art using DawnBringer palettes
  • Assets for making DOS games or games like in DOS in the early 90's
  • Assets I Want to Make Games With
  • Asteria
  • Best Orthogonal (rectangular) Tilesets for Tilemaps
  • BinxQuest
  • Book 1 (GDN)
  • C0 fantasy modern game
  • cc-by-3 possible game kits and gfx
  • CF Inspiration
  • Clone: Zelda (GDN)
  • Collected
  • Complete art kits
  • Dawnbringer
  • DawnBringer 16-color Palette
  • DungeonKeeperIshGame
  • DWSG
  • Favorite Assets
  • gb conversion
  • Hunt the Wumpus or Roguelike
  • Ideas 1
  • LegendOfMomo
  • Library of 2D Game Art
  • Lost in the void potential assets
  • misc. CC-BY
  • Morgan's Favorites
  • Must Use
  • Non-Commercial - Art
  • Oddball Gamez NES Style
  • Off The Shelf
  • Pixel Art - JRPG
  • Pool: Emotes (GDN)
  • Pool: Fonts (GDN)
  • Pool: GUI (GDN)
  • Pool: Icons (GDN)
  • Pool: Roguelike (GDN)
  • Quality game assets
  • Quality pieces
  • QuestTown prototype
  • Resources
  • Rogue like
  • Roguezeldalike
  • RPG
  • RPG (non LPC)
  • RPG Tiles
  • RPG-t.d
  • rpg-tiny
  • RPG/Roguelike
  • Similar to Tiny 16
  • SOD
  • Space Captain Yanya
  • Sprites
  • stardont
  • Strategy RPG stuff
  • The Princess and Her Dragon
  • Theme - Fantasy Sprites
  • THEME: fantasy / rpg
  • TILE
  • tileset
  • Tileset with TSX
  • Tilesets
  • Tilesets and Backgrounds (PixelArt)
  • TLoZ-like Overhead Convergent Perspective
  • Top 2D Art
  • top down 16x16 pixel art fantasy
  • top down 2d graphs
  • Top Down 2D JRPG 16x16 Art Collection
  • Top Down RPG Pixel Art
  • Top-down TIlesets
  • Topdown
  • TopDown RPG
  • Viewpoint - Orthogonal Sprites
  • wzleg Candidates
  • Zelda Like RPG
Favorites: 
407
Share Icons: 
Preview: 
Preview
Preview
Preview
Preview

Dawnlike all started in the fall of 2013 as an idea. A crazy, ambitious idea called DawnHack. I had recently played NetHack, but was let down with the graphics. It was then that I decided I would make a tileset worthy of this incredible game! And so I began. I drew a giant ant. Then a bee, and then a soldier ant. I worked at a furious pace, churning out tiles at superhuman speeds. And lo and behold...after the first week I had blazed my way through the first 120 tiles, a total 11% of the 1057 tiles of NetHack. But little did I know, I had just taken my first brave bites out of the great whale I would one day consume.

And finally, after 3 months of on-and-off work, I ate that whale. Tail and all. Several devs including ais523 (NetHack4) and Patric Mueller (UnNetHack) found the tileset and contacted me for some expansions. I helped them out, and the Android versions of NetHack4 and UnNetHack now include DawnHack.

But I still wasn't satisfied. I lurked the web and discovered famous tilesets like Oryx's Ultimate Roguelike, Cardinal Quest, and Dungeon Crawl Stone Soup. I discovered that in the rogue-like community, there exists a high demand for high-quality, open source tilesets. Something to make rogue-likes more accessible...something to add a little pizazz...something to help newcomers discover they love rogue-likes! And so I bring you a colossal expansion of DawnHack. My time, my sweat, my magnus opus...Dawnlike.

Attribution Instructions: 
If you use this tileset you must accredit DawnBringer. That mad color-bending genius came up with the palette this entire pack lives on. Without his palette, I would probably never would have even finished DawnHack.
File(s): 
DawnLike.zip DawnLike.zip 1 Mb [21465 download(s)]
  • Log in or register to post comments

Comments

rubberduck
joined 11 years 6 months ago
01/31/2014 - 04:22
rubberduck's picture

what do you mean with "  If you use this tileset, you MUST use this sprite and hide him very well!" 

why use and hide?? i don't understand this.

  • Log in or register to post comments
DragonDePlatino
joined 11 years 3 months ago
01/31/2014 - 09:54

I'm talking about an easter egg of sorts. Like if you try to eat a longsword 10 times in a row, then the sprite will pop up for a second. It's kind of a silly form of attribution, but it'd be awesome to see the weird places Platino pops up.

  • Log in or register to post comments
javadog36
joined 11 years 3 months ago
02/03/2014 - 19:47

That's a cool idea for attribution! I'll see if I can use these graphics in my next game.

  • Log in or register to post comments
Jerom
joined 12 years 3 months ago
02/04/2014 - 10:04
Jerom's picture

Great job! The 2-frame animation is a unique feature!

  • Log in or register to post comments
Zintendo
joined 11 years 3 months ago
02/04/2014 - 16:53
Zintendo's picture

I'm thinking of doing quests where the guy asks for 20  bear asses, but he needs 200.  and you can complete the 20 and get done with it, but platino reveals himself if you get him 200.  

 

Is this obscure enough?  what is swallowing swords I dont even..

  • Log in or register to post comments
DragonDePlatino
joined 11 years 3 months ago
02/05/2014 - 17:04

LOL!

Yeah, that definitely works. I'm not really sure whether you're serious or trolling me, but either way that is exactly what I'm talking about. :D

  • Log in or register to post comments
Geaz
joined 11 years 2 months ago
02/21/2014 - 04:19

I just registered because of this tileset! I'm failing in finding the right words to say you how amazing this set is! Thanks for this one and thanks for this great license! :)

  • Log in or register to post comments
jhfoleiss
joined 11 years 2 months ago
02/25/2014 - 17:14

Great stuff man! I will most certainly make a nice-looking game with this! :D

 

  • Log in or register to post comments
Angryboy
joined 11 years 1 month ago
04/07/2014 - 12:19

Incredible tileset right here! I'm gonna try using this in a game I'm developing with Unity, though it probably won't see the light of day... I'll drop a message here if I do manage to get work done with a link to the game! This looks like it'll be great fun to work with!

  • Log in or register to post comments
findingme
joined 11 years 1 month ago
04/16/2014 - 21:25

The monster animations are awesome! But, I'm wondering; is it possible to make the floor/wall tiles into terrains in Tiled? I'm not very experienced with the tool, and everything I tried resulted in very strange effects.

 

  • Log in or register to post comments
DragonDePlatino
joined 11 years 3 months ago
04/17/2014 - 14:41

Well, yes and no. If you're asking how to place sprites onto the actual tiles, then simply add a new layer and place the sprites in the upper layer. But if you're trying to turn wall tiles into floor tiles, that won't work for perspective reasons. But due to popular demand, I have made some perspectiveless wall tiles which you might be able to work with. I'll be updating the main download with them in just a minute.

  • Log in or register to post comments
findingme
joined 11 years 1 month ago
04/19/2014 - 14:39

Those are some nice wall tiles! They make it much easier to design maps without worrying about making all the corners fit. The new monster sprites look great too! Thanks for the update!

  • Log in or register to post comments
gabrieljt
joined 11 years 6 months ago
04/30/2014 - 13:07

Hello!

 

How did you make the idle animations?

I've noticed that not every sprite has more than 1 position, did you manipulate the image at runtime?

 

Great stuff, I will try to put it to good use :)

  • Log in or register to post comments
congusbongus
joined 11 years 6 months ago
07/20/2014 - 01:24
congusbongus's picture

Thanks for this awesome tileset! I've used it in a jam:

http://congusbongus.itch.io/drunken-viking

  • Log in or register to post comments
gcjanmorework@y...
joined 10 years 9 months ago
08/06/2014 - 07:46

Yow! I'm new at this forum, I'm looking for free spritess since an ants infested my harddrive. I lost all the sprite I made, even its was just not more than 20sets, the entire harddrive was currupted.. Yet, those work are poorly design, I just wanna know how did you awesomely selected those pixels. I'm just two months at these work, but I wanna rebuild my lost game too.

I wanna ask for some advice how to selected the right pixel pallets combination, can I?

 

I'm still rebuilding up my UML design, but I felt like wanting to know about this matter too. 

  • Log in or register to post comments
DragonDePlatino
joined 11 years 3 months ago
08/06/2014 - 09:08

The right palette combinations...there's a lot that goes into choosing a palette! But in all seriousness, choosing D16 as my palette for this project was more of a personal challenge than an artistic choice, so I'd advise choosing one palette for an entire project unless it's something larger like Dawnbringer 32 or the NES palette.

For choosing your colors, I can only suggest reading this tutorial over at the PixelJoint forums. They show a lot of good techniques like hue-shifting and color ramps, as well as how to balance your saturation.

  • Log in or register to post comments
gcjanmorework@y...
joined 10 years 9 months ago
08/06/2014 - 21:44

Thanks, seem's like this can provide my needs, and lack of knowledge about pixels.

I try creating a house last month, in MSpaint, manually. The result was fine since I use real image as pixel source. But its takes time to finish manually, so I try paint.net for other effects, sadly it loses the effect I wanted to be.

Thank you very much for the reference.

  • Log in or register to post comments
shirish
joined 14 years 10 months ago
08/06/2014 - 22:32

anybody knows where I can find dawnhack ?

  • Log in or register to post comments
danielzeszut
joined 10 years 11 months ago
08/15/2014 - 00:31
danielzeszut's picture

extremely beautiful ;) I really want to try make game with it 

best wishes 

  • Log in or register to post comments
ReleeSquirrel
joined 10 years 7 months ago
10/05/2014 - 01:01

Ahoy there. I'm using your Dawnlike tileset for some experiments and I noticed there was an error on one of the tilesets.

In the Floor.png file the topmost brick floor, the light blue one, is only 47 pixels high. It seems to have been cut off, compared to the other brick tilesets below it.

  • Log in or register to post comments
DragonDePlatino
joined 11 years 3 months ago
10/05/2014 - 04:32

Ah, yes. I could've sworn I had fixed that with the last update. Maybe it's OGA acting up and not updating the file? I'll see if I can resolve this issue and upload a newer version once I get a more stable internet connection.

  • Log in or register to post comments
Jay-_
joined 9 years 11 months ago
06/08/2015 - 18:37

It's such a good tileset you released Dragon, thanks. Just letting you know that I've used it for a tool that generates maps from the real world at www.superbigsquare.com. Platino's hidden in there somewhere too ;)

  • Log in or register to post comments
Sigoron
joined 9 years 9 months ago
07/23/2015 - 10:48

This looks awesome! But I am wondering why everyone seems to know how to activate the tileset. Am I missing something? What do I have to do to be able to play Nethack 3.4.3 with this tileset?

  • Log in or register to post comments
DragonDePlatino
joined 11 years 3 months ago
07/24/2015 - 13:52

DawnLike cannot be installed in NetHack 3.4.3. Try DawnHack if you would like to do that. 

  • Log in or register to post comments
Sigoron
joined 9 years 9 months ago
07/25/2015 - 03:38

Thank you for the answer! Is there an other possibility to play Nethack with Dawnlike? Which version do I need?

 

I already played with Dahnhack and liked it, but Dawnlike looks better in my opinion. And it has the animations :-)

  • Log in or register to post comments
congusbongus
joined 11 years 6 months ago
07/26/2015 - 07:31
congusbongus's picture

I've noticed that there are 6 configurations missing for the tree tiles (Objects/Tree0.png, Objects/Tree1.png), so I've added them here. With these you'll be able to make forests of any shape.

Attachments: 
  • Log in or register to post comments
DragonDePlatino
joined 11 years 3 months ago
07/26/2015 - 11:43

Dawnlike is not a mod for NetHack. It is a collection of Creative Commons graphics based off of DawnHack. NetHack does not support tile animation, so it would not be possible to add DawnLike tiles to DawnHack.

  • Log in or register to post comments
DragonDePlatino
joined 11 years 3 months ago
07/26/2015 - 11:44

Very nice! I didn't include the interior corner tiles because I wanted to improve ease-of-use, but this looks so much better and more flexible. I'll add this to the download.

  • Log in or register to post comments
dridly
joined 9 years 9 months ago
10/05/2015 - 01:57

I used these sprites in Game Maker tutorial.

Dungeon Tutorial 

Thank's!

  • Log in or register to post comments
silentcoder
joined 9 years 4 months ago
12/20/2015 - 02:29
silentcoder's picture

Thank you ! Thank you ! Thank you !

This pack has become the cornerstone of my game Mirthless ! 

  • Log in or register to post comments
Snabisch
joined 10 years 8 months ago
07/31/2016 - 11:41
Snabisch's picture

They are amazing

  • Log in or register to post comments
Skeleton Turk
joined 8 years 8 months ago
09/07/2016 - 07:23
Skeleton Turk's picture

These are amazing, thanks for sharing.

  • Log in or register to post comments
Arcanorum
joined 10 years 8 months ago
09/16/2016 - 15:56
Arcanorum's picture

Small bug. Under Objects, Ground1, 5th tile down, 2nd along, the big bush thing is missing some pixels on the left when compared with Ground0.

  • Log in or register to post comments
Arcanorum
joined 10 years 8 months ago
10/08/2016 - 16:10
Arcanorum's picture

Possibly another bug. Objects -> Decor0/Decor1, 3rd row, columns 7 & 8, the vines are both aligned left. The 'dead vines' from columns 1-4 are how I think they were supposed to be aligned.

  • Log in or register to post comments
SirAnd
joined 8 years 4 months ago
12/30/2016 - 20:25

Thanks a lot! This is amazing!!

  • Log in or register to post comments
DarkShroom
joined 8 years 4 months ago
01/01/2017 - 06:43

artists and their pallettes!!! lol

but yeah looks striking, and i have to admit the palletes often add a striking atomosphere, thanks for the share

  • Log in or register to post comments
bububeti
joined 7 years 10 months ago
07/04/2017 - 04:13

How can I make grass to look like 3-rd photo's grass? If I try to make it looks like your putting more than one in my game the yellow edge will be at every edge of all sprite. BTW I use unity if it help you

  • Log in or register to post comments
Kelvin Shadewing
joined 9 years 4 months ago
10/30/2017 - 13:08
Kelvin Shadewing's picture

Gah, you're here?! SWEET! :D Love the tiles, too!

  • Log in or register to post comments
Spring Spring
joined 8 years 10 months ago
12/06/2017 - 08:15
Spring Spring's picture

These are beautiful!

  • Log in or register to post comments
Windwalker
joined 13 years 2 months ago
01/09/2018 - 06:07

This is probably the single most craziest and useful resource that any kind of indie developer can get their hands upon. There is not enough bytes in the universe, even if we used quantum mechanics, to store the "thank you" strings I feel we owe you.

So, thank you.

  • Log in or register to post comments
DragonDePlatino
joined 11 years 3 months ago
01/09/2018 - 06:58

Thank you so much! You really just made my day.

  • Log in or register to post comments
Sir That Guy
joined 7 years 2 months ago
03/10/2018 - 11:39

This is amazing. The only "complaint" I have is that the animation is two frames only, but that complaint is the same level as "My pizza is 1 degree too cold! Darn it!"

I'm using this for at least one game project - a Java/C++-based (not sure which yet) plot-driven Roguelike I plan on creating over the next month as a personal challenge. If the co-developer agrees, I also hope to use this (parts of it, anyways) in a Java-based (libgdx) RPG collab.

Really, really like this. Not sure where to include Platino though...

  • Log in or register to post comments
Ninja Happy Squid
joined 7 years 3 weeks ago
04/14/2018 - 19:45

Hey! Your work is absolutely wonderful, such a huge wealth of quality images was the exact inspiration I needed to take a mediocre game idea into a complete feeling project - thank you!
In case you want to check it out: Castles & Creatures on Scratch (as required, the dragon palatino sprite does appear - every new room you enter has a 1 in 500 chance of making him appear, dance, and give you items)

One question I had, I noticed that the colors you work with seem to be limited to a small number of different shades and hues, what was the criteria for which colors you used?

Attachments: 
  • Log in or register to post comments
MedicineStorm
joined 12 years 8 months ago
04/15/2018 - 17:04
MedicineStorm's picture

@Ninja Happy Squid: I'm guessing it's to be compatible with the popular DawnBringer palette. Has a nice nostalgic look, makes it easier to edit, and makes it compatible with all other DB pixel art. 

  • http://pixeljoint.com/forum/forum_posts.asp?TID=12795
  • https://lospec.com/palette-list/dawnbringer-32
  • Log in or register to post comments
Ninja Happy Squid
joined 7 years 3 weeks ago
04/16/2018 - 18:29

Hmm, that would make sense, but I am fairly certain that the darkest that the "dawnlike" sprites get is not actually pure black #000000, and similarly I don't believe it ever gets to pure white #ffffff which is what Dawnbringer includes.

  • Log in or register to post comments
Ninja Happy Squid
joined 7 years 3 weeks ago
04/16/2018 - 18:31

Ahhhhh I found it, it's the DawnBringer 16 color palette, not the 32. Makes sense with what I had observed.

https://lospec.com/palette-list/dawnbringer-16

  • Log in or register to post comments
greysondn
joined 10 years 3 months ago
09/03/2018 - 10:46

You know, for a long time, I've eyeballed this set, especially when I've thought "I could finally stop being lazy and do a roguelike". I even once thought about rewriting part of Powder's core to enable compilation with this tileset instead of the current ones. (I've talked to Lait before, with hilarious results.)

I've reached the point where I've not decided on any solid use for this, but it makes sense to point out that CC-BY-SA can be problematic for commercial developers interested in assets. I'd like to do two things.

First, point you to some onsite discussion with people you could undoubtedly poke on the topic here:
https://opengameart.org/forumtopic/practicality-of-cc-by-sa

Second, ask you politely to consider if your intentions could be equally reflected by CC-BY and - if so - if you could please add that as a licensing option.

The short version is that precisely what is meant by "works" in CC-BY-SA's text is problematic, and even if we assert directly that it's "only" artwork, with video games emerging as a valid artistic medium it starts to get really murky. It's hard to trust people at their word because they could always double back and get a lawyer. The text of the license itself is quite significant. I'm not sure what else in short can be said here.

I'd like to also note that your credit condition can remain as part of CC-BY, as you seem to be rather fond of it. The dragon sprite thing.

For better or for worse, you've made a rather remarkable set, and it'd be nice to open it up for wider use with less hesitancy. That's ultimately the point of this comment here.

  • Log in or register to post comments
DragonDePlatino
joined 11 years 3 months ago
09/03/2018 - 13:43

Oh, I wasn't aware CC-BY-SA was a kind of copyleft. I'll change it to CC-BY.

  • Log in or register to post comments
greysondn
joined 10 years 3 months ago
09/03/2018 - 13:51

:D <3

  • Log in or register to post comments
hyp1993
joined 6 years 6 months ago
11/07/2018 - 04:27

First I thank you. Because it's Wonderful tile set for my RPG game.

It's so useful to me but I have questions what use it.

I want to use it for commercial game.

Can I use it?

if I can use it, how handle I your copyright?

Just I write DragonDePlatino and DawnBringer?

Like "Map and Object Artists are DragonDePlatino, DawnBringer."

  • Log in or register to post comments

Pages

  • 1
  • 2
  • next ›
  • last »