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Cleaned-up base human models

Author: 
Pompei2
Monday, October 18, 2010 - 14:24
Art Type: 
3D Art
Tags: 
base
human
low poly
male
female
man
woman
Action
Educational
RPG
Strategy
Fantasy
Historical
Modern
Rigged Mesh
License(s): 
GPL 2.0
GPL 3.0
CC-BY-SA 3.0
The authors of this content agree to license it under later versions of the licenses they selected above.
Favorites: 
3
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I basically cleaned up the base human models pfunked made for them to better suit blender model exporters of various game engines. This is still a blender 2.49 file though, I might convert it to 2.5 when needed.

The original: http://opengameart.org/content/base-human-models-low-poly

What I did is the following:

1. apply the rotation and the scale that the skeleton had
2. rest-pose is still the T-pose, not what you see when opening the file. Go "Pose->Clear Transform" and clear all of them in pose mode to get the rest pose. Or "Pose->Apply pose as rest pose" to, well, use the one you see as a rest pose.

Things still to do, but less dramatic:

1. cannot move/rotate the model by moving/rotating the skeleton object. Need to do both.

When using it, attribute both pfunked and me.

File(s): 
human.blend
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Anonymous (not verified)
127.0.0.1
2011-03-17 06:27

could someone pls export this model to some different format? like .3ds or .obj? i would love to use it in milkshape but it seems like blender exporter is not working right for me

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