Chibi 3DM Collection (Textured, Rigged) [Redone]
Okay, so a loooong time ago, I posted what I would consider to be a failed project here to OGA. Why do I consider it failed?
Well, the first problem with it was that it was rigged incorrectly and sloppily. It was an ugly rig with breaking seams. This made propper weight painting impossible, so the endless assets appliable that I promised was a farce that I hadn't gotten around to fixing.
The second problem was the way everything was put together as a result of the rigging. The seperate pieces just didn't seem to work together correctly, and combining each piece seemed to be the only option. Now they're all seperated, and perfectly prepared for custom rigs, animation, and new assets.
So, the new assets I promised (quite late now) are all TBA, but are actually coming. And they will all function as expected and be easy to apply. So, without further ado, here is the KIIRA chibi model that will be used in Forgers Tale.
Along with the other assets for Forgers Tale that have already been posted, and this, I will be continually adding here for everything I put into the game. I will not be using UE4, so I won't be implementing the UE4 rig, but I might add the Mixamo rig later. The only thing is, I plan on using my rig, so unless it's requested, I don't think I'll be focusing on that ever.
Anyways, it's ready to start being modified, so enjoy. :)
Comments
This is really great! I am a big fan of modular design too, so I can't wait to see what add-ons you end up developing. Already love the hairstyles!
Gran dibujo
Thanks! :) I'll be adding everything I use in my game, so hopefully it will be useful to people!
Am I able to use this in my game commercially? I really like the player model, im impressed! :D I wouldn't mind leaving you in the credits.
:) You're welcome to use in anything! Though, if you'd like, I'm going to update this ONE LAST TIME with a better rig, and I can get that done this week, if you'd like, then make more assets. I tried making animations and due to the lazy rigging, making free animations is going to be hard. So, I'm replacing it with a good rig with IK and then make as many animations as possible, to be used practically in gaming and get it to a prototyping state of use.
Also working on something else to test my monster makin skills.
This texture applied to it is only for demonstrational purposes by the way :)
And of course, I plan on adding this here too!