Chat with us!
Discord: OpenGameArt
discord.gg/yDaQ4NcCux
Active Forum Topics - (view more)
- Free/Open-Source Research Project About Games by MedicineStorm
- Sharing My Music and Sound FX - Over 2500 Tracks by Eric Matyas
- Assets et conseils pour jeu de course 2 D inspiré d'Abidjan by blue_prawn
- tools by blue_prawn
- game of the month by blue_prawn
- Free (as in freedom) fantasy/sci-fi species by Baŝto
- Open Realm of Stars by Reemax
- Building a Library of Images for Everyone by Eric Matyas
Recent Comments - (view more)
- Re: 8-bit Epic Space Shooter Music by Dumb Dev
- Re: The Boss by frebb76
- Re: PBR Texture Pack by vosuna art
- Re: PBR Texture Pack by MedicineStorm
- Re: Breaking Bottle by Kirill09
- Re: 7 Eating Crunches by pebonius
- Re: Plains of Luminescence by Asph
- Re: Morning Sky by Asph
AfterImage
Description and Notes:
AfterImage is a story-driven adventure game made in the style of SNES-era RPGs such as Chrono Trigger and Illusion of Gaia. Gameplay involves movement using the WASD keys and interacting with objects with SPACE. There are several hand-crafted maps to explore, with puzzles that require the use of a surprise game mechanic to complete. We decided to focus on the game's atmosphere and storytelling rather than developing complex game mechanics, which ultimately resulted in less content and variety in gameplay. However, as our testers can attribute, short and sweet works very well for AfterImage. We hope you'll agree!
This game is purely Javascript/HTML5, rendered in the DOM. We used CraftyJS for our engine, which is still at a fairly immature state of development and had numerous issues that slowed down development. We had to make several modifications to 0.49 to make it work for us. Map creation was done through Tiled, and the maps themselves are saved as JSON objects that are imported via a heavily-adapted script released as a component for CraftyJS.
There are two of us on the team: Piers (me) and Joel. We are both employed full-time as developers, and have shared an interest in game development since we studied together in college. 6 years later, AfterImage will be our first actual game.
We actually did not find out about the LPC until a few days into July, and the contest had already been going on for a week before we started developing. Weekends and those precious few hours after work have given us approximately 110-120 hours of development time between us.
File(s):
Repository Link:
https://dl.dropbox.com/u/10601458/source_final.7z
Flags:
HTML5
Team
