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Art Challenge

July 2025 Art Challenge - Post-Apocalyptic Survival

Tag your submissions with Post-Apocalyptic and Challenge to be in the running. Here are the entries so far!
Post a link to your submission in the July 2025 Art Challenge thread.

Status: 
Accepting art submissions
Date Range: 
07/01/2025 to 07/22/2025

Active Forum Topics - (view more)

  • How can I start making chiptunes? 10 hours 16 min ago by bigsmoke
  • how should I improve my pixel art? 12 hours 1 min ago by Some Weirdo
  • Is it possible to have a offline version of this site like wikipedia does? 1 day 7 hours ago by nomad_gy
  • Tom the gatekeeper (GEnAINPC) 1 day 14 hours ago by DREAM_SEARCH_REPEAT
  • Sharing My Music and Sound FX - Over 2500 Tracks 1 day 17 hours ago by Eric Matyas
  • Anybody know how much it'd cost to get a tileset like this made? 1 day 17 hours ago by Some Weirdo
  • Dark Reader Compatability 2 days 1 hour ago by Kelvin Shadewing
  • Locynaeh's pixel art learning logs 2 days 3 hours ago by Some Weirdo
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Recent Comments - (view more)

  • Re: Winter Platformer Art **With Slopes** by haozy24
  • Re: Tiny Creatures by luizbills
  • Re: Fever Dream Faces by Some Weirdo
  • Re: 2d Magic Book by MedicineStorm
  • Re: 5 Chiptunes (Action) by ensisoft
  • Re: Tiny Creatures by Clint Bellanger
  • Re: 5 Chiptunes (Action) by Kelvin Shadewing
  • Re: 2d Magic Book by osanimate
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New Art Collections - (view more)

  • Themless-Pack
  • CC0 Retro 3D
  • Spoopy assets
  • YS Adventure
  • GnG Redux
  • Cited Works (Praedatum)
  • Collection
  • Dungeon2025
  • Miscellaneous Music
  • Shroom Game

Affiliates

  • Ancient Beast
  • FLARE
  • FreeGameDev
  • Kenney
  • Liberated Pixel Cup
  • Universal LPC Spritesheet Generator

AfterImage

Description and Notes: 
AfterImage is a story-driven adventure game made in the style of SNES-era RPGs such as Chrono Trigger and Illusion of Gaia. Gameplay involves movement using the WASD keys and interacting with objects with SPACE. There are several hand-crafted maps to explore, with puzzles that require the use of a surprise game mechanic to complete. We decided to focus on the game's atmosphere and storytelling rather than developing complex game mechanics, which ultimately resulted in less content and variety in gameplay. However, as our testers can attribute, short and sweet works very well for AfterImage. We hope you'll agree! This game is purely Javascript/HTML5, rendered in the DOM. We used CraftyJS for our engine, which is still at a fairly immature state of development and had numerous issues that slowed down development. We had to make several modifications to 0.49 to make it work for us. Map creation was done through Tiled, and the maps themselves are saved as JSON objects that are imported via a heavily-adapted script released as a component for CraftyJS. There are two of us on the team: Piers (me) and Joel. We are both employed full-time as developers, and have shared an interest in game development since we studied together in college. 6 years later, AfterImage will be our first actual game. We actually did not find out about the LPC until a few days into July, and the contest had already been going on for a week before we started developing. Weekends and those precious few hours after work have given us approximately 110-120 hours of development time between us.
File(s): 
source_final.7z source_final.7z 24.8 Mb [113 download(s)]
Repository Link: 
https://dl.dropbox.com/u/10601458/source_final.7z
Flags: 
HTML5
Team