32x32 Blocks and More
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Friday, February 15, 2013 - 13:27
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A collection of 32x32 blocks and a few extra 32x32 images I made in an afternoon.
Zip contains the spritesheet of all images as well as each image individually. Enough material to get a simple game working.
Attribution Instructions:
No credit necessary.
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32x32blocks.zip 16.4 Kb [3881 download(s)]
Comments
32x32? These all seem to be 8x8 pixel blocks scaled up to 400%
Not sure I understand why that would be needed.
Because 8x8 blocks are almost always impractically small for a game. I wanted them to use the large (4-pixel) block style as it gives a different feeling from single, or double, pixel blocks. A large portion of pixel art isn't single pixels, so I don't understand your aversion to the concept.
I have no aversion to the concept, I just didn't understand the concept.
Now I do.
Thanks
Hi,
Thanks for sharing the blocks. I used them in my first GameMaker game "SinkHole". I credited you in the game credits too.
You can try it out with thsi link to my Google Drive share.
https://docs.google.com/file/d/0B3bVBbpL5i67U21xR2x5bkJCZTQ/edit?usp=sha...
That's pretty cool. Glad to see them put to use.
Seems like these might be useful. Thanks for posting them!
You may already know this by now, but if you use the GNU Image Manipulation Program, you can resize any block/sprite/etc. to a larger scale without losing quality by turning off interpolation. This simply resizes the image without the program extrapolating what a larger version might look like if there were more pixels available, and allows for the addition of pixels where they should be, so instead of a blurry image, you get the same thing, but bigger. Just keep in mind, however, that using a non-interpolation method restricts the quality based on multiples of the base sprite size. For example: an 8x8 sprite without interpolation will only give proper results with 16x16, 32x32, etc.
Just thought I'd pass that along for future conversions.