- Women by xhunterko
- Made some pixelart. Looking for suggestions for improvement. by maruki
- Site Administration by DARKAGEGAMES
- Level Ideas by melaniko
- Looking for artist for demo by jojoofu
- Source required for art licensed under the GPL by p0ss
- 2D Pixel Art Required - Army Theme by PackAPunchGames
- Re: The Cave of Ancient Warriors #1a by Doppelganger
- Re: The Cave of Ancient Warriors #1a by Doppelganger
- Re: The Cave of Ancient Warriors #1a by Bjon12345abc
- Re: Medieval town by DARKAGEGAMES
- Re: Boardgame pack by Snabisch
- Re: Tiled Terrains by Snabisch
- Re: Pixel UI pack (750 assets) by Snabisch
- Re: QueChan by megupets
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We have recently resolved a bug where some accounts were not showing up in the approval queue. This mostly affected people who changed their profile details, and we believe we have now resolved the issue for most people. If you have been waiting a long time for approval please let us know in the comments so our admins can look into it for you.
Thanks for your time.
There was an old, unused test Drupal instance that was sitting on the server unpatched, with a couple of PHP scripts sitting in the files directory, including one that was meant to send outgoing mail. I've removed the test instance in question and started the mail server back up. It's always possible that I didn't get everything, so please let me know here in a comment (or in a private message) if you receive any more suspicious emails from OGA.
Hi. I got word an hour or two ago that the site was sending out phishing emails to OGA user accounts. If you have recently received a sketchy, poorly-spelled email that starts with "Your Acount is disabled for the purposes of security", you can safely assume that your account was not, in fact, disabled for the purposes of security, and under no circumstances should you provide anyone with any of your passwords, particularly information pertaining to your "Peypal" account, as the email calls it.
I have currently disabled the mail server on OGA until I can assess the extent of the hack. Since they managed to get a complete list of account emails, it's safe to assume that they also grabbed (hashed) passwords, so you should consider your OGA password compromised and change it wherever you're using it, particularly if you're using it with the email address that you used to sign up to OGA. Until I've determined the source of the intrusion, it's probably best to hold off on changing your OGA password.
I'll post another blog entry as soon as I know more.
Update: As of 12 hours later, the malware scan I'm running on the server is about half done. I'll post an update when it's finished.
I saw this last night and thought I'd share: The British Library has a Flickr account with over a million public domain images, here:
The images are all pretty old, so how useful they'll be for your game depends entirely on what kind of aestheic you're going for, but there's a wealth of excellent stuff there. In particular, I recommend poking through the Albums section, where you can find items that have been sorted into categories.
I did a couple test searches and the results look better now. Solr still needs to be set up, but this should do in the meantime.
I added some smarter caching to the front page, which should make it load noticeably faster (and help ease the load on the database, which should improve responsiveness of the whole site).
Also, we're rebuilding the search index as a stopgap measure to fix some of our more pressing search issues until we can get Solr working. There are a total of about 87,000 items to index, and from the look of it, it's going to take around half a day, assuming that all of the items take the same amount of time as the first thousand or so (which they probably won't, but it's all I have to go on). I believe I've managed to find and fix the problem that was causing new items not to be indexed, and I've also added some code to forcibly index art tags (which seem to have been indexed inconsistently until now).
I'll post an update when it's done. Until then, searches might not turn up many results.
Edit: At the time of this edit, it's a bit less than half way done, so it's going to have to run over night. I'll check back in the morning. In the meantime, I apologize for any performance issues.
I've made a couple of minor changes to the way art tagging works:
- Spaces are now treated as breaks between tags, so you no longer have to separate them with commas.
- Hashtags (#) are filtered out automatically.
At the moment, there are in excess of 11,500 different tags. Of these, just about half are used exactly once, and about 800 aren't being used at all (most likely because they were attached to spammy art). To really fix OGA's tagging system, we need to do a lot more:
- Find all of the misspelled tags and replace them with their correct spellings (this could be at least partially automated, although the replacements would have to be reviewed before they are applied).
- Set up term hierarchies, for example: tree -> maple, so that if you search for "tree", you'll get things tagged "maple". This is actually an interesting example, because even though all trees are plants and it would be intuitive to put "plant" one level above that in the hierarchy, when most people search for the word "plant", they probably mean to exclude trees. In other words, the hierarchies need to be built with what people want to search for in mind, as opposed to technical correctness.
- Merge certain tags that mean exactly the same thing (such as "16x16", and "16 x 16").
- Create synonym links between tags for cases where the meaning is slightly different, and then weight the synonyms lower than the literal term in the search results. For instance, if a user searches for "tree", it would make sense to give them results tagged "trees", and vice-versa.
- Create a user tagging system that would allow users to tag submissions, and then upvote or downvote tags that other users have added.
- Create an admin interface so that new tags can be curated as they are added. Particularly if users are allowed to tag art that's not created by them, we'll have to keep an eye out for misuse of the tagging system (tags that comment about the quality of the art rather than the content). Since we already have a user reputation system in the form of points, perhaps we could award user tagging access to people who have reached a certain point theshold.
- Create a better tagging widget with type ahead find that shows tag hierarchies and related items, which will encourage people to assign their art to existing tags.
- Build a "popular tags" view.
I don't want to consider any of these items to be official TODOs just yet. I'd be interested in hearing comments and suggestions from the community about how to proceed on this.
If you have comments, please post them on this forum thread.
Ages ago, I added a button that allowed people to mark users as friends. It didn't do a whole lot up until now.
Now, you can see your list of friends and the list of people who have friended you on the Friends and Followers tabs on your user profile, respectively. There's also a new block on the home page that shows the latest art by your friends. You can click on the block title to expand it into a full page view.
Note: Friend lists are currently public. If this is a major issue for anyone, please let me know.
Just so people are aware, I moved the Private Message links from the content block in the upper left to a link on the right side of the header, per Surt's suggestion.
The web server was down for some hours today. Didn't discover it until a few minutes ago. We're working on figuring out why it happened. It's almost certainly due to a configuration issue of some kind since we've updated pretty much everything.