Let's not pretend that most of them were in a usable state.
Half of them where written by people who thought like "Oh, I'm writing the next LISP/ML/Prolog/Whatever dialekt, but OH NOSE, no one will use it if there is no possibility to display stuff, so let's add an incomplete SDL binding, bam done."
Even worse, some language creators/maintainers (like the Pike guys) disabled parts of the API to force users to use their own crud. NEVER do that.
Then, the Java folks usually use more highlevel wrappers, the perl binding was/is a PITA to install and to distribute and PHP bindings seem pointless.
Also, raw bindings to extension languages like Lua make no sense.
Ok, it's all 24 pixels now.
https://opengameart.org/content/microgame-pixelgraphics-revisited
And only four years later :D
@bart: Is there a specific theme song you have in mind?
BTW: The second part was inspired from "Searching" from Oni:
http://www.youtube.com/watch?v=GbGvEDuErUo
Except it sounds more like slow zombies... :(
EDIT: I figured out that half of the Super Metroid songs are like that. Nice, another game to test out. Thanks for the hint!
@p0ss: Yeah, but about the bindings...
Let's not pretend that most of them were in a usable state.
Half of them where written by people who thought like "Oh, I'm writing the next LISP/ML/Prolog/Whatever dialekt, but OH NOSE, no one will use it if there is no possibility to display stuff, so let's add an incomplete SDL binding, bam done."
Even worse, some language creators/maintainers (like the Pike guys) disabled parts of the API to force users to use their own crud. NEVER do that.
Then, the Java folks usually use more highlevel wrappers, the perl binding was/is a PITA to install and to distribute and PHP bindings seem pointless.
Also, raw bindings to extension languages like Lua make no sense.
It may sound rude, but nothing was lost, I'd say.