I can do some basic non-animated 2D pixel art and UI design, and I have been working in both Superpowers (TypeScript) and GameMaker (GML) lately. I could probably do C# code for Unity as well, although I haven't worked too in depth with that yet. I understand the basics of code so it's just a matter of learning the syntax.
You make a good point about not driving people away, but I think the focus should be on adding projects that have at least been given some degree of planning and/or commitment by the creator. You might end up with hundreds of dead projects that never even get worked on. Your idea of collecting information about the project and screening them, along with some basic skills assesment would certainly help with ensuring that new projects are at least somewhat viable. Maybe the submission process could even include a step by step planning system to help define a project, kinda like a website builder or something.
As far as how to asses graphics or audio skills, it would probably be easiest to make it a series of text questions relating to general procedures. Could even go so far as to create an app that scores tasks as the user does them in a test environment, although that seems like it would be overly complicated to facilitate.
@MedicineStorm: I don't think people really view their project as "better" necessarily, maybe more like "I would have done it this way" or "I prefer this style as opposed to that style". Whether it's actually better is a matter of opinion and personal preference. I like the idea of having the ability to submit a new game project by individuals, however it should be restricted in some way. For instance, within a reputation system, a certain level of reputation must be earned within the community before that function becomes available. Also, there should be some sort of (at least basic) skill assessment implemented similar to CodeFights to gain insight on a person's actual skills. That way each person can be validated as capable of performing a given task. But having as much data as feasable about someone's skills would help identify beginners and match people to the right project. @chasersgaming: My initial thoughts while reading through the conversation were similar. Merging both concepts would probably be the best way to go about it. There could be a 'community-owned' project, where each member can choose to join a team working on a community voted project, alongside a contingent of 'independently-owned' projects that get contributed to by the community as a whole on a freelance basis. Again, a certain reputation level should be attained before allowing a new project to be started. That way people that want to work on the community project are free to do so and others can get their individual projects worked on with the currency system by contributing to other projects. Everyone is happy that way I think. Just throwing some ideas out there for consideration.
First, let me say that I am new to this community, but have been checking out the site over the last few days for potential assets for my game(s).
Today I stumbled upon this thread and have to say I am very, very excited about what you are trying to do. I love the concept that you guys are attempting to realize here and would wholeheartedly like to be involved.
I have carefully read both pages of this thread (so far) before posting, and see that you guys have conflicting ideas about how to move forward. I like both concepts as they both seem like they would be great to be part of, just wondering if there are still plans to more forward with something.
I am not a pro developer or artist. My skillset includes many things, none of which I consider myself an 'expert' in. I graduated 'university' with a bachelor's degree in music production. I am an intermediate coder in PHP/JS/HTML, beginner coder in C++/C#. I have experimented with Unity, GameMaker and VisualStudio. I don't consider myself an 'artist', but I am quite capable of basic 'static' asset creation and editing such as UIs, logos, etc. I am horrible at animation, but very experienced in coding and administering websites/mysql.
I can do some basic non-animated 2D pixel art and UI design, and I have been working in both Superpowers (TypeScript) and GameMaker (GML) lately. I could probably do C# code for Unity as well, although I haven't worked too in depth with that yet. I understand the basics of code so it's just a matter of learning the syntax.
You make a good point about not driving people away, but I think the focus should be on adding projects that have at least been given some degree of planning and/or commitment by the creator. You might end up with hundreds of dead projects that never even get worked on. Your idea of collecting information about the project and screening them, along with some basic skills assesment would certainly help with ensuring that new projects are at least somewhat viable. Maybe the submission process could even include a step by step planning system to help define a project, kinda like a website builder or something.
As far as how to asses graphics or audio skills, it would probably be easiest to make it a series of text questions relating to general procedures. Could even go so far as to create an app that scores tasks as the user does them in a test environment, although that seems like it would be overly complicated to facilitate.
@MedicineStorm: I don't think people really view their project as "better" necessarily, maybe more like "I would have done it this way" or "I prefer this style as opposed to that style". Whether it's actually better is a matter of opinion and personal preference. I like the idea of having the ability to submit a new game project by individuals, however it should be restricted in some way. For instance, within a reputation system, a certain level of reputation must be earned within the community before that function becomes available. Also, there should be some sort of (at least basic) skill assessment implemented similar to CodeFights to gain insight on a person's actual skills. That way each person can be validated as capable of performing a given task. But having as much data as feasable about someone's skills would help identify beginners and match people to the right project. @chasersgaming: My initial thoughts while reading through the conversation were similar. Merging both concepts would probably be the best way to go about it. There could be a 'community-owned' project, where each member can choose to join a team working on a community voted project, alongside a contingent of 'independently-owned' projects that get contributed to by the community as a whole on a freelance basis. Again, a certain reputation level should be attained before allowing a new project to be started. That way people that want to work on the community project are free to do so and others can get their individual projects worked on with the currency system by contributing to other projects. Everyone is happy that way I think. Just throwing some ideas out there for consideration.
Hi Everyone,
First, let me say that I am new to this community, but have been checking out the site over the last few days for potential assets for my game(s).
Today I stumbled upon this thread and have to say I am very, very excited about what you are trying to do. I love the concept that you guys are attempting to realize here and would wholeheartedly like to be involved.
I have carefully read both pages of this thread (so far) before posting, and see that you guys have conflicting ideas about how to move forward. I like both concepts as they both seem like they would be great to be part of, just wondering if there are still plans to more forward with something.
I am not a pro developer or artist. My skillset includes many things, none of which I consider myself an 'expert' in. I graduated 'university' with a bachelor's degree in music production. I am an intermediate coder in PHP/JS/HTML, beginner coder in C++/C#. I have experimented with Unity, GameMaker and VisualStudio. I don't consider myself an 'artist', but I am quite capable of basic 'static' asset creation and editing such as UIs, logos, etc. I am horrible at animation, but very experienced in coding and administering websites/mysql.