Nice, but shouldn't this be in the "Textures" category instead of "2D Art"?
How big are the 512x textures? The limit is 100 mb per file, not per submission... which, I guess at 4x the size, it would still be over that unless you split them into more than one pack?
@chelom: probably not, but it depends on a few things.
Are you using the GPL license or the CC-BY-SA license?
Are you making the art asset (and all modified versions of the art) available to your players somehow? Unity doesn't make accessing the asset files easy since it packages them up in an executable bundle, but are you including another copy of the asset alongside the bundle in a place your players can access and use?
Was your source code created by modifying the art? Or are there parts of your code that were made using this art as a base? (I have yet to see any code that is somehow derived from graphical art, so I doubt the answer is 'yes'.)
Yes! good. I am glad you've decided to have a map book, even if it isn't my version. I'm going to start over with this new version (I like new beginnings). Thanks for making this game.
Nice, but shouldn't this be in the "Textures" category instead of "2D Art"?
How big are the 512x textures? The limit is 100 mb per file, not per submission... which, I guess at 4x the size, it would still be over that unless you split them into more than one pack?
@ibrahim sharkas: see FAQ "...How should I credit the artist?"
Nice!
Just FYI the request "don't redistribute as assets" is unenforceable under CC0. Are you ok with that?EDIT: Fixed, thanks!
🐕
@chelom: probably not, but it depends on a few things.
The file is zero bytes.
Are these based on Minecraft's textures?
Thank you for listing the texture sources. Appreciated.
Yes! good. I am glad you've decided to have a map book, even if it isn't my version. I'm going to start over with this new version (I like new beginnings). Thanks for making this game.
Here's what I've got:
It should be fairly easy to edit, too. Let me know if you'd need something adjusted in order to use it. (License: CC0)
Source file: undying-map.xcf
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