*I think several of the tools I listed already exist, I just listed everything I am thinking of: stuff for mining, fishing, harvesting, farming, jewelry, device-disarming. I guess most of the smaller tools won't be needed as animated character items, just inventory icons probably.
I have not seen a game solve that myself, but for all weapons except long range (high powered rifles), it sounds like "camera centered on player" works fine, yes? The advantage of high powered rifles is long range with a carfully aimed shot. This implies these weapons would realistically have a different mode of use compared to tactical shotguns or handguns where you can spin and spray bullets at hoards of enemies closing around you. Not that you couldn't use a handgun for a really long-range shot, it just isn't really what that weapon is good for, so having a relatively short range on those weapons doesn't break immersion.
What do you think of this: when the player is using a long(er) ranged weapon, they click the "aim" button (right-click aims, left-click shoots?) which allows the camera to scroll toward the cursor. the maximum scroll distance is some radius around the player character. Simulating a carfully aimed long range shot. You can limit the camera scrolling speed to be something less than vomit-inducing. As you said, whipping around with the camera fixed on the cursor is no good, but that isn't really what this is; it is scrolling toward the cursor, not attached to it. Also, these are not the same high-action circumstances compared to the other closer-range weapons. They're carefully aimed shots.
However, due to the source's license, credit is actually required. You may waive credit for yourself if you wish, but Buch should be listed in the attribution notice section along with a link to both the original UI and a link to buch's profile page (which is a component of his attribution request)
The lack of policy there is actually intentional. It keeps people from trying to rules-lawyer around the guidelines for ambiguous content like that. Unfortunately, each situtation needs a discussion like this one to determine if it's ok or not. I appreciate your assessment.
Good luck with your erotic itch artwork! If you have any companion content that is more SFW, we'd love to host it here as well. :)
Regarding Hades. Looks interesting. The visuals are gorgeous. Voice acting is decent too. I can't tell everything about it from the video, but it seems like more of an "action platformer with 3/4ths perspective" than what you'd call a traditional RPG. Not sure there is such a thing as "tradtional RPG", but my point is it seems to have some critical differences from the kind of RPGs discussed here so far (Diablo, Baldur's Gate, FLARE, etc.). Namely:
Fast-paced: focus is on action, not tactics and creative problem-solving.
No (apparent) equipment: sword doesn't change, clothing/armor doesn't change, no scrolls, potions, or other consumables to aid in the journey.
No (apparent) abilities: clearly there are upgrades and technique advancements, but they seem to be either entirely passive or only activated via button combos (thus my "action platformer" statement), no activatable tactical abilities or spells on a hotbar. Not necessarily a bad thing, just something that sets it apart. However, it does make me think there is a hard limit on the amount of tactical combat choices available in this game. "Hmm... what should I do? sword strike? or dashing sword strike?"
The attack visuals are over-the-top. Not a bad thing, necessarily. The focus seems to be on the power-fantasy; flashy sword strikes and taking on giant ripped flame-beef-creatures weilding cudgels that are bigger than the PC. I like games like that sometimes, but I find myself gravitating more toward the RPGs where that kind of power isn't earned until later in the game. PC seems over powered from level 1 and doesn't seem like he's actually in danger. It does make sense in this context, though; he's a demi-god of some sort.
Has anyone here played Hades? I'm wondering if it's worth a try.
The question is if the nude components are intended to titillate or if they are simply for anatomical accuracy. The former is not allowed on OGA, the latter is.
Nice. Looks good. I'm glad to see there's even more good stuff in the full version on itch.
However, the content shared here (demo version) must adhere to one of the OGA-accepted licenses. The license you've selected is CC-BY, which prohibits extra stipulations:
No additional restrictions -- You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
The last line of the Copyright/Attribution notice and the text in the include ReadMe.txt file is restricting others from doing something the license permits:
Selling, copying, distributing or sharing these assets is strictly prohibited, even if modified/edited.
People are allowed to try to copy, distribute, share, or even sell the assets under this license. They probably wouldn't be very successfull since they're required to credit you and link back to this page where any of their potential "customers" would see that it's free. But they're still allowed to try.
Would you be willing to remove that stipulation from the copyright/attribution notice and the readme file? Until then I must mark this as having a licensing issue in order to prevent people from using your assets in a way you may not approve of.
@Kutejnikov: The LPC competition is over, but it continually has additions created to add to the original set that were created during the competition. There is no requirement that the license be GPL or CC-BY-SA (CC3 is not a license) unless the art is being derived from the original artwork.
If it's not too late to give feedback on this, I would personally be most interested in the following, in order of most interest first:
*I think several of the tools I listed already exist, I just listed everything I am thinking of: stuff for mining, fishing, harvesting, farming, jewelry, device-disarming. I guess most of the smaller tools won't be needed as animated character items, just inventory icons probably.
I have not seen a game solve that myself, but for all weapons except long range (high powered rifles), it sounds like "camera centered on player" works fine, yes? The advantage of high powered rifles is long range with a carfully aimed shot. This implies these weapons would realistically have a different mode of use compared to tactical shotguns or handguns where you can spin and spray bullets at hoards of enemies closing around you. Not that you couldn't use a handgun for a really long-range shot, it just isn't really what that weapon is good for, so having a relatively short range on those weapons doesn't break immersion.
What do you think of this: when the player is using a long(er) ranged weapon, they click the "aim" button (right-click aims, left-click shoots?) which allows the camera to scroll toward the cursor. the maximum scroll distance is some radius around the player character. Simulating a carfully aimed long range shot. You can limit the camera scrolling speed to be something less than vomit-inducing. As you said, whipping around with the camera fixed on the cursor is no good, but that isn't really what this is; it is scrolling toward the cursor, not attached to it. Also, these are not the same high-action circumstances compared to the other closer-range weapons. They're carefully aimed shots.
Yep. Thanks!
Interesting color scheme.
However, due to the source's license, credit is actually required. You may waive credit for yourself if you wish, but Buch should be listed in the attribution notice section along with a link to both the original UI and a link to buch's profile page (which is a component of his attribution request)
The lack of policy there is actually intentional. It keeps people from trying to rules-lawyer around the guidelines for ambiguous content like that. Unfortunately, each situtation needs a discussion like this one to determine if it's ok or not. I appreciate your assessment.
Good luck with your erotic itch artwork! If you have any companion content that is more SFW, we'd love to host it here as well. :)
Regarding Hades. Looks interesting. The visuals are gorgeous. Voice acting is decent too. I can't tell everything about it from the video, but it seems like more of an "action platformer with 3/4ths perspective" than what you'd call a traditional RPG. Not sure there is such a thing as "tradtional RPG", but my point is it seems to have some critical differences from the kind of RPGs discussed here so far (Diablo, Baldur's Gate, FLARE, etc.). Namely:
The attack visuals are over-the-top. Not a bad thing, necessarily. The focus seems to be on the power-fantasy; flashy sword strikes and taking on giant ripped flame-beef-creatures weilding cudgels that are bigger than the PC. I like games like that sometimes, but I find myself gravitating more toward the RPGs where that kind of power isn't earned until later in the game. PC seems over powered from level 1 and doesn't seem like he's actually in danger. It does make sense in this context, though; he's a demi-god of some sort.
Has anyone here played Hades? I'm wondering if it's worth a try.
Keep in mind OP was not asking about porn. The question was about nudity and gore, which are allowed conditionally.
The question is if the nude components are intended to titillate or if they are simply for anatomical accuracy. The former is not allowed on OGA, the latter is.
Nice. Looks good. I'm glad to see there's even more good stuff in the full version on itch.
However, the content shared here (demo version) must adhere to one of the OGA-accepted licenses. The license you've selected is CC-BY, which prohibits extra stipulations:The last line of the Copyright/Attribution notice and the text in the include ReadMe.txt file is restricting others from doing something the license permits:People are allowed to try to copy, distribute, share, or even sell the assets under this license. They probably wouldn't be very successfull since they're required to credit you and link back to this page where any of their potential "customers" would see that it's free. But they're still allowed to try.Would you be willing to remove that stipulation from the copyright/attribution notice and the readme file? Until then I must mark this as having a licensing issue in order to prevent people from using your assets in a way you may not approve of.EDIT: Fixed, thanks! :)
@Kutejnikov: The LPC competition is over, but it continually has additions created to add to the original set that were created during the competition. There is no requirement that the license be GPL or CC-BY-SA (CC3 is not a license) unless the art is being derived from the original artwork.
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