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Code? It sounds like
Wednesday, July 13, 2016 - 07:07

Code? It sounds like pointcache is talking about forking art assets. 

What kind of advantages would an automatic branching of artwork provide? Sounds interesting. Derivatives are certainly allowed, but it's currently a somewhat manual process; "here is some new art. I derived it from Kenny's set.  Mention me, and also Kenny, in the credits" sort of thing. 

I understand the package is
Monday, July 11, 2016 - 08:24

I understand the package is over the 200 MB limit, but you really should break it up into smaller packages of useable assets and upload them to OGA. I don't think uploading to a game demo and then linking to the assets is the best way. Would you be willling to share the assets in a form that isn't so platform specific? How you share your assets is your choice, but many people who might want to use these may not be using Unity3D.

What sounds are used from
Thursday, July 7, 2016 - 10:38

What sounds are used from chrono trigger? 

Being inspired by Chrono Trigger is awesome! :) Using sounds from Chrono Trigger is a possible licensing issue. :(

I should specify this is not
Friday, July 1, 2016 - 16:04

I should specify this is not because OGA wants to cater exclusively to commercial projects (although being useful to such projects is a great thing!) It is really more about NC (non-commercial) licenses having the side effect of being very cumbersome for free and open projects, which is definitely something this site is all about. :)

If there is some component
Friday, July 1, 2016 - 15:53

If there is some component not compatible with commercial use, you probably shouldn't submit it to OGA. All licenses on OGA allow commercial use. Sorry.

 

No no, if course not. I spoke
Friday, July 1, 2016 - 06:18

No no, if course not. I spoke to botanic and won't be touching the code without his direction. I'm just gearing up so I understand it all first.

@claudeb: No I had not seen
Thursday, June 30, 2016 - 16:05

@claudeb: No I had not seen those. I think I had skipped them because of a project incompatability with GPL. :( I guess I should stipulate that as well...

@Joth: if you do end up making sound effects, might they be CC licensed? Totally your choice, of course. Just hoping. :)

I feel like the suggestions I gave were pretty generic sound effects, but either way, I assure you people will use them. :D

"However, all that said,
Thursday, June 30, 2016 - 11:37

"However, all that said, search has been broken for far too long, I think it'd very hard to argue that the current situation is working and/or healthy for the long term."

Oh, for sure. I'm researching as much as I can about drupal's cron indexing problem and Apache Solr. I want that fixed!

Wasn't trying to be critical of your guys's comments. Was going for reassuring. D'oh!

There seems to be some
Thursday, June 30, 2016 - 08:47

There seems to be some assumption that no one is working on anything. That isn't the case. There is more than one admin with access to the code, but the problems are complicated. I don't believe the coders are so busy they aren't doing anything at all, but they are limited on how much time they're able to dedicate to the issues.

The problem is less about access to the code and more about understanding the site's code as a whole, being able to resolve the problems without causing more. It's like trying to fix a car's engine while it's flying down the highway at 120 KPH (75 in freedom units). Teaching more coders how it all works so they can contribute to the solution is difficult because training them takes away from the already limited time admins have available to work on the issues directly.

I'm chomping at the bit myself to get into the code and start fixing stuff, but I'm trying to give them the space to get out of the rut. Stuff is going to get fixed. :) It just might take a while longer. Your commitments and willingness to help where you can are nice to see.

I always have a hard time
Thursday, June 30, 2016 - 08:43

I always have a hard time finding good foley effects. Free of reverb and environment-neutral is pretty hard to find. Walking on snow, gravel, concrete. Splats, splashes, squelches. Doors opening, closing, wood splintering, stone grating on stone. Metal cage doors shutting. Gates on iron hinges creaking and slamming. Gear-driven mechanisms (Not like a repetative sound of a running machine, more like a *ca-click* of a lock or trap about to be sprung)

Of course there are some of these on OGA, but not enough for me. :)

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