I think enemies (in more advanced levels) would be great, but I think they should be somewhat simple-acting enemies. Like a turrent that fires on anything in their line of sight, but the turret never moves around or turns to face a different direction. Having free-roaming enemies that can move around and slaughter you or your clones would be extremely difficult to manage; The player would be frantically trying to simultaneously flee and fight the enemy without screwing up their carefully-positioned arrangement of clones.
...Unless the game is turn-based or the enemies only move when you do (think Super-Hot) That could work.
The red layer seems to be just for demonstration of the transparency. Hiding the black background layer as well as "layer 1" under the bubble group is all it takes to replicate the preview image.
Yes, CC BY and CC-BY-SA already disallow DRM, but many artists have waived the anti-drm clause because, although it's a noble cause, restricting it often limits usability. So there is some mixed feelings about DRM restrictions.
Unless Against DRM license adds something fundamental not already present in CC BY licenses, I wonder how much use it would see on OGA.
@Bonsaiheldin: I know a little closed-source project that these would be perfect for. How do you interpret the Share-Alike clause of By-SA? Derivatives = art collection, but not game code? Or Derivatives = art & game code?
I don't think it's headphones or speaker limitations. I listened to the song on several sets of headphones on multiple computers and also through the computer speakers. The clipping is definitely part of the preview music. However, it seems to be ONLY a component of the preview. The downloadable mp3 does not contain the artifacts people are referring to.
Preview, headphone #1, @ ~2:05 to 2:40 and from ~3:20 to 4:05, clipping is present
Download mp3, headphone #1, @ ~2:05 to 2:40 and from ~3:20 to 4:05, clipping is absent
Preview, headphone #2, @ ~2:05 to 2:40 and from ~3:20 to 4:05, clipping is present
Download mp3, headphone #2, @ ~2:05 to 2:40 and from ~3:20 to 4:05, clipping is absent
Derivative works should be posted just like you did.
you're all good.
I think enemies (in more advanced levels) would be great, but I think they should be somewhat simple-acting enemies. Like a turrent that fires on anything in their line of sight, but the turret never moves around or turns to face a different direction. Having free-roaming enemies that can move around and slaughter you or your clones would be extremely difficult to manage; The player would be frantically trying to simultaneously flee and fight the enemy without screwing up their carefully-positioned arrangement of clones.
...Unless the game is turn-based or the enemies only move when you do (think Super-Hot) That could work.
Also goes well with http://opengameart.org/content/4-summoning-circles :)
^that, also.
The red layer seems to be just for demonstration of the transparency. Hiding the black background layer as well as "layer 1" under the bubble group is all it takes to replicate the preview image.
Yes, CC BY and CC-BY-SA already disallow DRM, but many artists have waived the anti-drm clause because, although it's a noble cause, restricting it often limits usability. So there is some mixed feelings about DRM restrictions.
Unless Against DRM license adds something fundamental not already present in CC BY licenses, I wonder how much use it would see on OGA.
@Bonsaiheldin: I know a little closed-source project that these would be perfect for. How do you interpret the Share-Alike clause of By-SA? Derivatives = art collection, but not game code? Or Derivatives = art & game code?
That freaking show.
The song hits home!
Ooh! "Featured Art" on the main page! I love it.
I don't think it's headphones or speaker limitations. I listened to the song on several sets of headphones on multiple computers and also through the computer speakers. The clipping is definitely part of the preview music. However, it seems to be ONLY a component of the preview. The downloadable mp3 does not contain the artifacts people are referring to.
Great song! :)
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