I went to your page found good music there but then read the attribution thing, got bored and left. I don't like to be told what I have to say/what my game has to say. I credit my way and as properly as possible. Don't get mad, the music is good. :)
First of all you don't need to hurry or stress yourself. I don't have much time either. Programming games is a hobby for me, doing it in free time. Please enjoy your work on music!
I'm not sure if you PM with fluffrabbit. So I'll just tell you what I think about the sample. I actually like it. It sounds like "exploring dungeon" to me. What would be important for ingame background music is that it can loop, either smooth looping or fade in at the beginning and fade out at the end. Can you also make it longer? As far as I can hear there are 3 sections in that track. Maybe repeat them in different orders? But you're the expert.
Thanks. It's not your fault but OGA's. They seem to have some bugs in their js code. Will you post some samples in form of links - when finished? Or send them via PM?
Joth. Is it possible for you to share without previews (or attachments)? And maybe remove the now existing previews here? My browsers show me errors/warnings: "Undefined index: files_with_preview in _oga_audio_preview()" I think other people will see them too. That is not a good (first) impression, if a forum thread opens up with a bunch of errors on top of it. A simple link to the audio file would be sufficient. I download the audio anyway to listen to it in the player of my choice.
For the sample I like tha background melody and the thing starting at 0:21. The beat could be slower or less dominant. But I can't tell you anything in music composition, just how I think/feel it does or does not fit into some scenes. I think you and fluffrabbit can do the right thing :)
I think it looks nice. If this isn't going to be minecraft planks, one could add cracks and other imperfections. Maybe I'll do something like that later.
@Joth: To me the samples sound quite right. The 2nd feels like elevator music only for dungeons. The 1st like exploring a prison. They don't have to be part of the project, but from what I know about the story, they would most probably fit, when finished.
@Roots: Thanks man. But I'm not doing anything from scratch. Besides programming is easy, since I want to keep it simple. The graphics is the hard part.
can you mix/compose some music that is rather dark and fits a world full of goblins? Maybe you can remix the very same sample to provide a title-, battle-, boss-battle-, field-tune? Something original would be intriguing. Let me know if you want to try.
Um, if I re-read the title of the thread, we are talking off-topic here. Please lets take all discussions about music and story to PM, ok?
If anyone else still wanna join in our non-Ludum-Dare project :p please post here or send me a PM.
Licenses too restrictive.
I went to your page found good music there but then read the attribution thing, got bored and left. I don't like to be told what I have to say/what my game has to say. I credit my way and as properly as possible. Don't get mad, the music is good. :)
First of all you don't need to hurry or stress yourself. I don't have much time either. Programming games is a hobby for me, doing it in free time. Please enjoy your work on music!
I'm not sure if you PM with fluffrabbit. So I'll just tell you what I think about the sample. I actually like it. It sounds like "exploring dungeon" to me. What would be important for ingame background music is that it can loop, either smooth looping or fade in at the beginning and fade out at the end. Can you also make it longer? As far as I can hear there are 3 sections in that track. Maybe repeat them in different orders? But you're the expert.
Thanks. It's not your fault but OGA's. They seem to have some bugs in their js code. Will you post some samples in form of links - when finished? Or send them via PM?
Joth. Is it possible for you to share without previews (or attachments)? And maybe remove the now existing previews here? My browsers show me errors/warnings: "Undefined index: files_with_preview in _oga_audio_preview()" I think other people will see them too. That is not a good (first) impression, if a forum thread opens up with a bunch of errors on top of it. A simple link to the audio file would be sufficient. I download the audio anyway to listen to it in the player of my choice.
For the sample I like tha background melody and the thing starting at 0:21. The beat could be slower or less dominant. But I can't tell you anything in music composition, just how I think/feel it does or does not fit into some scenes. I think you and fluffrabbit can do the right thing :)
I think it looks nice. If this isn't going to be minecraft planks, one could add cracks and other imperfections. Maybe I'll do something like that later.
Thanks man! More is coming. I create those graphics for my own RPG.
@Joth: To me the samples sound quite right. The 2nd feels like elevator music only for dungeons. The 1st like exploring a prison. They don't have to be part of the project, but from what I know about the story, they would most probably fit, when finished.
@Roots: Thanks man. But I'm not doing anything from scratch. Besides programming is easy, since I want to keep it simple. The graphics is the hard part.
No, I don't know. I'm not writing the story. Maybe you ask fluffrabbit? He writes the story and he wants it dark :)
Hi Joth,
can you mix/compose some music that is rather dark and fits a world full of goblins? Maybe you can remix the very same sample to provide a title-, battle-, boss-battle-, field-tune? Something original would be intriguing. Let me know if you want to try.
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