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Interface Summary | |
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EndPoint | Represents the local end point of a connection. |
FrameworkMessage | Marker interface to denote that a message is used by the Ninja framework and is generally invisible to the developer. |
IBall |
Class Summary | |
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Ball | |
BallServer | |
BallWorldClient | |
BufferTest | |
BufferTest.LargeMessage | |
Client | Represents a TCP and optionally a UDP connection to a Server . |
Common | |
Connection | Represents a TCP and optionally a UDP connection between a Client and a Server . |
DiscoverHostTest | |
FrameworkMessage.DiscoverHost | Internal message to discover running servers. |
FrameworkMessage.KeepAlive | Internal message to keep connections alive. |
FrameworkMessage.Ping | Internal message to determine round trip time. |
FrameworkMessage.RegisterTCP | Internal message to give the client the server assigned connection ID. |
FrameworkMessage.RegisterUDP | Internal message to give the server the client's UDP port. |
KryoNetTestCase | |
Listener | Used to be notified about connection events. |
Listener.LagListener | Delays the notification of the wrapped listener to simulate lag on incoming objects. |
Listener.QueuedListener | Wraps a listener and queues notifications as runnables . |
Listener.ReflectionListener | Uses reflection to called "received(Connection, XXX)" on the listener, where XXX is the received object type. |
Listener.ThreadedListener | Wraps a listener and processes notification events on a separate thread. |
PingPongTest | |
PingPongTest.Data | |
PingTest | |
ReconnectTest | |
ReuseTest | |
Server | Manages TCP and optionally UDP connections from many Clients . |
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