[gd_scene load_steps=5 format=2]

[ext_resource path="res://Assets/grass02/grass.dae" type="PackedScene" id=1]
[ext_resource path="res://shaders/wind/wind_shader_v1.1.tres" type="Shader" id=2]
[ext_resource path="res://Assets/grass02/grass.png" type="Texture" id=3]

[sub_resource type="ShaderMaterial" id=1]

render_priority = 0
shader = ExtResource( 2 )
shader_param/albedo = Color( 1, 1, 1, 1 )
shader_param/specular = null
shader_param/metallic = null
shader_param/roughness = 1.0
shader_param/point_size = 1.0
shader_param/metallic_texture_channel = Plane( 1, 0, 0, 0 )
shader_param/roughness_texture_channel = Plane( 1, 0, 0, 0 )
shader_param/speed = 1.0
shader_param/minStrength = 0.02
shader_param/maxStrength = 0.2
shader_param/interval = 3.5
shader_param/detail = 5.0
shader_param/distortion = 1.0
shader_param/direction = Vector2( 1, 0 )
shader_param/heightOffset = null
shader_param/uv1_scale = Vector3( 1, 1, 1 )
shader_param/uv1_offset = null
shader_param/uv2_scale = Vector3( 1, 1, 1 )
shader_param/uv2_offset = null
shader_param/texture_albedo = ExtResource( 3 )
_sections_unfolded = [ "shader_param" ]

[node name="grass02" index="0" instance=ExtResource( 1 )]

transform = Transform( 3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0 )
_sections_unfolded = [ "Transform" ]

[node name="grass" parent="." index="0"]

material/0 = SubResource( 1 )
_sections_unfolded = [ "material" ]


