[gd_scene load_steps=6 format=2]

[ext_resource path="res://Assets/grass01/grass1.dae" type="PackedScene" id=1]
[ext_resource path="res://shaders/wind/wind_shader_v1.1.tres" type="Shader" id=2]
[ext_resource path="res://Assets/grass01/grass_colors.png" type="Texture" id=3]

[sub_resource type="ShaderMaterial" id=1]

render_priority = 0
shader = ExtResource( 2 )
shader_param/albedo = Color( 1, 1, 1, 1 )
shader_param/specular = null
shader_param/metallic = null
shader_param/roughness = 1.0
shader_param/point_size = 1.0
shader_param/metallic_texture_channel = Plane( 1, 0, 0, 0 )
shader_param/roughness_texture_channel = Plane( 1, 0, 0, 0 )
shader_param/speed = 1.0
shader_param/minStrength = 0.02
shader_param/maxStrength = 0.2
shader_param/interval = 3.5
shader_param/detail = 5.0
shader_param/distortion = 1.0
shader_param/direction = Vector2( 1, 0 )
shader_param/heightOffset = null
shader_param/uv1_scale = Vector3( 1, 1, 1 )
shader_param/uv1_offset = null
shader_param/uv2_scale = Vector3( 1, 1, 1 )
shader_param/uv2_offset = null
shader_param/texture_albedo = ExtResource( 3 )
_sections_unfolded = [ "shader_param" ]

[sub_resource type="SpatialMaterial" id=2]

render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 2
params_depth_draw_mode = 3
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = true
params_alpha_scissor_threshold = 0.29
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 3 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.9
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 0, 0, 0, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "Parameters", "Roughness" ]

[node name="grass01" index="0" instance=ExtResource( 1 )]

[node name="grass" parent="." index="0"]

material_override = SubResource( 1 )
material/0 = SubResource( 2 )
_sections_unfolded = [ "Geometry", "material" ]


