[gd_scene load_steps=4 format=2]

[ext_resource path="res://Assets/sword01/wooden_sword_copy.gltf" type="PackedScene" id=1]
[ext_resource path="res://Assets/sword01/blade2.material" type="Material" id=2]
[ext_resource path="res://Assets/sword01/mango2.material" type="Material" id=3]

[node name="sword01" index="0" instance=ExtResource( 1 )]

[node name="wood_sword" parent="." index="0"]

material/0 = ExtResource( 2 )
material/1 = ExtResource( 3 )
_sections_unfolded = [ "material" ]

[node name="DirectionalLight" type="DirectionalLight" parent="." index="1"]

transform = Transform( 1, 0, 0, 0, 0.934391, 0.35625, 0, -0.35625, 0.934391, 0, 0, 0 )
visible = false
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.8
directional_shadow_bias_split_scale = 0.25
directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0


