[gd_scene load_steps=3 format=2]

[ext_resource path="res://Assets/fish01/fish01.obj" type="ArrayMesh" id=1]
[ext_resource path="res://shaders/fish-shader/shader/fish.tres" type="Material" id=2]

[node name="Spatial" type="Spatial"]

[node name="MeshInstance" type="MeshInstance" parent="."]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 1 )
skeleton = NodePath("..")
material/0 = ExtResource( 2 )
_sections_unfolded = [ "Transform", "material" ]

[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -0.964334, 0.264687, 0, -0.264687, -0.964334, 0, 0, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 7.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.8
directional_shadow_bias_split_scale = 0.25
directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Light" ]

