[gd_resource type="ShaderMaterial" load_steps=3 format=2]

[ext_resource path="res://shaders/wind/wind_shader_v1.1_alpha_scissor.tres" type="Shader" id=1]
[ext_resource path="res://Assets/flower01/flower_red.png" type="Texture" id=2]

[resource]

shader = ExtResource( 1 )
shader_param/albedo = Color( 0.992188, 0.992188, 0.992188, 1 )
shader_param/specular = 0.0
shader_param/metallic = 0.0
shader_param/roughness = 1.0
shader_param/alpha_scissor_threshold = 0.054
shader_param/point_size = 0.1
shader_param/metallic_texture_channel = null
shader_param/roughness_texture_channel = null
shader_param/transmission = Color( 0, 0, 0, 1 )
shader_param/speed = 0.7
shader_param/minStrength = 0.01
shader_param/maxStrength = 0.01
shader_param/interval = 3.5
shader_param/detail = 1.0
shader_param/distortion = 0.01
shader_param/direction = Vector2( 1, 1 )
shader_param/heightOffset = 0.0
shader_param/uv1_scale = Vector3( 1, 1, 1 )
shader_param/uv1_offset = null
shader_param/uv2_scale = Vector3( 1, 1, 1 )
shader_param/uv2_offset = null
shader_param/texture_albedo = ExtResource( 2 )

