[gd_scene load_steps=6 format=2]

[ext_resource path="res://Assets/crate01/Material_003.material" type="Material" id=1]
[ext_resource path="res://Assets/crate01/crate_colors.png" type="Texture" id=2]

[sub_resource type="ArrayMesh" id=1]

resource_name = "Cube"
blend_shape_mode = 1
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
surfaces/0 = {
"aabb": AABB( -1, -1, -1, 2, 2, 2.00001 ),
"array_data": PoolByteArray( 0, 188, 255, 187, 0, 60, 0, 60, 129, 0, 0, 0, 0, 0, 130, 129, 37, 36, 209, 35, 0, 188, 255, 187, 0, 188, 0, 60, 129, 0, 0, 0, 0, 0, 130, 129, 215, 59, 169, 36, 0, 188, 0, 60, 0, 60, 0, 60, 129, 0, 0, 0, 0, 0, 130, 129, 202, 34, 213, 59, 0, 188, 255, 187, 0, 188, 0, 60, 0, 0, 129, 0, 130, 0, 0, 129, 207, 59, 221, 59, 0, 60, 255, 187, 0, 188, 0, 60, 0, 0, 129, 0, 130, 0, 0, 129, 69, 34, 211, 59, 0, 60, 0, 60, 0, 188, 0, 60, 0, 0, 129, 0, 130, 0, 0, 129, 104, 36, 76, 35, 0, 60, 255, 187, 0, 188, 0, 60, 127, 0, 0, 0, 0, 0, 126, 129, 37, 36, 209, 35, 0, 60, 255, 187, 0, 60, 0, 60, 127, 0, 0, 0, 0, 0, 126, 129, 215, 59, 169, 36, 0, 60, 0, 60, 0, 188, 0, 60, 127, 0, 0, 0, 0, 0, 126, 129, 202, 34, 213, 59, 0, 60, 255, 187, 0, 60, 0, 60, 0, 0, 127, 0, 126, 0, 0, 129, 205, 59, 224, 59, 0, 188, 255, 187, 0, 60, 0, 60, 0, 0, 127, 0, 126, 0, 0, 129, 189, 33, 209, 59, 0, 188, 0, 60, 0, 60, 0, 60, 0, 0, 127, 0, 126, 0, 0, 129, 173, 36, 196, 34, 0, 188, 255, 187, 0, 188, 0, 60, 0, 129, 0, 0, 130, 0, 0, 129, 215, 59, 169, 36, 0, 60, 255, 187, 0, 60, 0, 60, 0, 129, 0, 0, 130, 0, 0, 129, 202, 34, 213, 59, 0, 60, 255, 187, 0, 188, 0, 60, 0, 129, 0, 0, 130, 0, 0, 129, 37, 36, 209, 35, 0, 60, 0, 60, 0, 188, 0, 60, 0, 127, 0, 0, 126, 0, 0, 129, 215, 59, 169, 36, 0, 60, 0, 60, 0, 60, 0, 60, 0, 127, 0, 0, 126, 0, 0, 129, 209, 59, 219, 59, 0, 188, 0, 60, 0, 60, 0, 60, 0, 127, 0, 0, 126, 0, 0, 129, 202, 34, 213, 59, 0, 188, 0, 60, 0, 188, 0, 60, 0, 127, 0, 0, 126, 0, 0, 129, 37, 36, 209, 35, 0, 60, 0, 60, 0, 60, 0, 60, 0, 0, 127, 0, 126, 0, 0, 129, 219, 59, 49, 37, 0, 60, 0, 60, 0, 60, 0, 60, 127, 0, 0, 0, 0, 0, 126, 129, 209, 59, 219, 59, 0, 188, 0, 60, 0, 188, 0, 60, 0, 0, 129, 0, 130, 0, 0, 129, 217, 59, 236, 36, 0, 188, 0, 60, 0, 188, 0, 60, 129, 0, 0, 0, 0, 0, 130, 129, 209, 59, 219, 59, 0, 188, 255, 187, 0, 60, 0, 60, 0, 129, 0, 0, 130, 0, 0, 129, 209, 59, 219, 59 ),
"array_index_data": PoolByteArray( 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0, 9, 0, 10, 0, 11, 0, 12, 0, 13, 0, 14, 0, 15, 0, 16, 0, 17, 0, 17, 0, 18, 0, 15, 0, 11, 0, 19, 0, 9, 0, 7, 0, 20, 0, 8, 0, 5, 0, 21, 0, 3, 0, 1, 0, 22, 0, 2, 0, 13, 0, 12, 0, 23, 0 ),
"blend_shape_data": [  ],
"format": 98071,
"index_count": 36,
"material": ExtResource( 1 ),
"name": "Material.003",
"primitive": 4,
"skeleton_aabb": [  ],
"vertex_count": 24
}

[sub_resource type="SpatialMaterial" id=2]

render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 2 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Roughness" ]

[sub_resource type="BoxShape" id=3]

extents = Vector3( 1, 1, 1 )

[node name="crate" type="RigidBody" index="0"]

input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 0.1
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = true
can_sleep = false
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0

[node name="crate" type="MeshInstance" parent="." index="0"]

layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = true
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "material" ]

[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"]

root_node = NodePath("..")
autoplay = ""
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 1.0
blend_times = [  ]

[node name="CollisionShape" type="CollisionShape" parent="." index="2"]

shape = SubResource( 3 )
disabled = false


