[gd_resource type="ShaderMaterial" load_steps=6 format=2]

[ext_resource path="res://Shaders/water/water_shader.shader" type="Shader" id=1]
[ext_resource path="res://shaders/water/ocean_albedo3.png" type="Texture" id=2]
[ext_resource path="res://Shaders/water/foam_alpha_black.png" type="Texture" id=3]
[ext_resource path="res://Shaders/water/generic_water.png" type="Texture" id=4]
[ext_resource path="res://Shaders/water/ice_albedo.png" type="Texture" id=5]

[resource]

render_priority = 0
shader = ExtResource( 1 )
shader_param/albedo = Color( 0.337255, 0.741176, 0.686275, 0.513843 )
shader_param/albedo_wave_enabled = true
shader_param/foam_enabled = false
shader_param/shore_enabled = false
shader_param/refraction_enabled = true
shader_param/refraction = 0.1
shader_param/refraction_texture_channel = Plane( 1, 0, 0, 0 )
shader_param/refraction_opacity = 0.7
shader_param/distance_fade_enabled = true
shader_param/distance_fade_min = 400.0
shader_param/distance_fade_max = 380.0
shader_param/specular = 0.5
shader_param/roughness = 0.1
shader_param/metallic = 1.0
shader_param/world_triplanar = true
shader_param/uv_blend_sharpness = 2.0
shader_param/uv_tri_scale = Vector3( 4, 4, 4 )
shader_param/uv_tri_offset = Vector3( 0, 0, 0 )
shader_param/vertex_waves_enabled = false
shader_param/vertex_displace_from_mesh_normal = false
shader_param/normal_displace_from_mesh_normal = true
shader_param/debug_time_invariant = null
shader_param/Steepness1 = 4.0
shader_param/Amplitude1 = 1.0
shader_param/Direction1 = Vector2( 0, 1 )
shader_param/Frequency1 = 0.02
shader_param/Speed1 = 1.0
shader_param/Steepness2 = 0.9
shader_param/Amplitude2 = 0.7
shader_param/Direction2 = null
shader_param/Frequency2 = 0.06
shader_param/Speed2 = 3.0
shader_param/Steepness3 = 0.8
shader_param/Amplitude3 = 0.5
shader_param/Direction3 = null
shader_param/Frequency3 = 0.04
shader_param/Speed3 = 1.5
shader_param/Steepness4 = 2.0
shader_param/Amplitude4 = 1.0
shader_param/Direction4 = null
shader_param/Frequency4 = 0.06
shader_param/Speed4 = 1.6
shader_param/Steepness5 = 1.0
shader_param/Amplitude5 = 0.4
shader_param/Direction5 = null
shader_param/Frequency5 = 0.05
shader_param/Speed5 = 1.0
shader_param/near = null
shader_param/far = null
shader_param/texture_albedo = ExtResource( 2 )
shader_param/texture_foam = ExtResource( 3 )
shader_param/texture_shore = ExtResource( 5 )
shader_param/texture_refraction = ExtResource( 4 )
_sections_unfolded = [ "shader_param" ]

