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Art Challenge

Spring Art Challenge 2023 - Shoot 'em up!

Tag your submissions with Shoot'em up and 2023 to be in the running.
Post a link to your upload in the Spring Art Challenge 2023 thread or in the Discord Art Challenge Submission channel: https://discord.gg/eDvn4Ehs5D

Status: 
Accepting art submissions
Date Range: 
03/01/2023 to 04/01/2023

Active Forum Topics - (view more)

  • Spring Art Challenge 2023 - Shoot 'em up! 1 day 20 hours ago by UrieW
  • How to start as a game developer 2 days 4 hours ago by Tozan
  • AI Generated Art Discussion 3 days 37 min ago by Emcee Flesher
  • Bump Requests 3 days 10 hours ago by MedicineStorm
  • Tips & Generators for you 4 days 2 hours ago by Ragnar Random
  • How to make a 2D isometric spritesheet from a 3D model using Blender 4 days 10 hours ago by threadsoft
  • New PC, PS3 and Xbox360 Game - Knights of al-Aqsa Mosque 5 days 11 hours ago by udkultimate
  • enGVee's beast trove 5 days 23 hours ago by Modanung
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Recent Comments - (view more)

  • Re: Dirty concrete floor 00 by Six Vivid
  • Re: Grass/Dirt [Connecting Tileset] [16x16] by Sacha
  • Re: Grass/Dirt [Connecting Tileset] [16x16] by Sacha
  • Re: Penny - SuperTux Advance Style by Baŝto
  • Re: Platform Shmup Hero: Warpgal by Emcee Flesher
  • Re: Platform Shmup Hero: Warpgal by Emcee Flesher
  • Re: Platform Shmup Hero: Warpgal by Emcee Flesher
  • Re: 2D Dungeon Markers by MedicineStorm
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Popular This Month

A Block in Space9
Tileset 8x8 (Rosy 42 palette)8
Platform Shmup Hero: Warpgal7
Brute Force7
A Game Inside of a Game7
GSF Discovery7
Digital Graveyard7
Orbital Graveyard6
A platformer in the forest6
Surt's CC0 Scraps - Tilesets, Platform...6

Favorite Submitters This Month

Umplix29
vitalezzz21
bluecarrot1620
drakzlin11
AntumDeluge9
Ruskerdax9
Modanung7
Emcee Flesher7
ShadowTrait7
avodhel5

Popular Art Collections - (view more)

  • Epic fantasy music
  • OGA 16x16 JRPG Sprites & Tiles
  • Liberated Pixel Cup
  • Space Game Starter Set
  • Sideview pixel art RPG enemy sprites
  • Platformer/Sidescroller Tiles and Backgrounds
  • User Interface
  • Platformer/Sidescroller Characters and Enemies
  • Complete art kits
  • Painterly Spell Icons

New Art Collections - (view more)

  • Biomass Rejuvenated
  • Landscape Backgrounds
  • Windmills
  • Vegetation
  • Wind Sounds
  • The Galactic Solar Wars
  • (Music) Nice to Listen to
  • Hangman
  • MehMeh
  • Spring 2023 Art Challenge

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WARNING: Taking art from OpenGameArt.org to be sold as NFTs? You may be committing FRAUD. Visit this link for legal details: https://opengameart.org/content/warning-taking-art-from-opengameartorg-t...

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CC0 Remakes
360 Degree Die Spritesheet
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Some Adventure
Photorealistic Texture Pack 1
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Dachshund
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Base for fighting or beat'em up
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Hills and Tree Icons
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Tiny Texture Pack 3
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Necromancer's Tower (NES)
Generic Skybox
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Low Poly Ghost
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Cute rabbit
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"Cupcake's Vinegar-Sour Mood"
Yucchi's Assorted Sounds 1
Xylo
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A surprising twist (NES sting)
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Featured Art - (view more)

[LPC] Medieval fantasy character sprites
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Game icons (fighter expansion)
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Boxes and crates - svg and pngs
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Bevouliin Free Enemy villain Monster Game Asset for Game developers
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Private messaging is enabled!

By bart on 9 October 2015 - 10:06am
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I just set up a private messaging system here on OGA.

If you're logged in, you should notice a "Private Messages" heading at the top left corner of the front page.  From there, you can view any private messages that you have.  Additionally, you'll receive a notification in a green box at the top of the page if you have any unread messages.

If you want to send a message to a user, you can either do it from their user page (right under their user portrait) or from the "Write new message" link.

By default, you'll receive an email when someone sends you a private message.  You can turn this off from your user profile page, under Private Messages.  You can also disable private messages entirely if you want.

Finally, if you're finding an individual person to be particularly bothersome, you can block private messages from them and no one else by clicking on the "Blocked Users" tab on the Messages page and entering their username in the box.

In the near future, I'll be adding a link to art pages so users can be messaged directly from there.

If you have any questions or issues, reply below (or send me a private message).

Bart

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And we're back

By bart on 8 October 2015 - 12:21pm
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Hey folks,

Just did a big site update under the hood, which involved moving the site to a bigger machine so we can eliminate those disk full errors.  We also updated the operating system, PHP, and a bunch of Drupal modules, so if you notice any bugs, please reply here and report them and I'll try to get to them ASAP.

Bart

 

Update 10/8:

  • Apache Solr is hosed right now.  I don't know how I set it up, and I'm having some issues getting it working again.  If there are any solr experts reading this, let me know and I'll describe what's going on.  Edit:  Clint Bellanger (of FLARE fame) is going to help me out with this tomorrow.  Thanks, Clint!
  • I'm going to get private messaging working in the next day or two.  Stay tuned for an announcement.  Edit:  This is now done.

Update 10/9:

  • I'm getting some random errors when I try to save and delete some content.  I'm currently trying to track down the issue.

 

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Support the Kenney Land project!

By bart on 27 August 2014 - 10:45am
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Hey folks!

OGA contributor Kenney (creator of perhaps the most popular free 2D asset packs on the internet today) is putting together a physical venue for game development, which you can read about on his IndieGogo page, here:

https://www.indiegogo.com/projects/kenney-land-a-venue-for-game-devs-in-limburg

Here's what he has to say about it:

Kenney Land is a local venue in Kerkrade (Netherlands, my hometown) where game developers can come to work, learn, teach, create and play. There will be events organized like workshops, trainings (for beginners and advanced developers), meetings and game jams. There will also be resource available for game developers to use, like assets and book but also development kits for consoles.
If you decide to pledge $20 or more you'll receive an asset pack which contains 4,000 never before seen assets which include explosions, aliens in spaceships, isometric buildings and the Roguelike pack!

Even if you aren't local to the venue, Kenney is a great guy who deserves our support, and this is a sweet idea that I'd love to see succeed (and perhaps be replicated elsewhere).  So don't delay, go help Kenney out with this awesome project!

Bart
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Upcoming additions and changes

By bart on 28 July 2014 - 5:07pm
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Greetings!

As we approach the next funding goal, I've been doing some work under the hood and making some plans for some more features and additions.  There are also a couple of notifications and reminders for the community that I'll touch on at the end of this post.

Improved Searching

I'm working on updating the way OGA handles searches, which will eventually mean tossing out the old search system and replacing it with something newer and better.  For the technically inclined among you, I'm using Apache Solr.  I've already got a very bare prototype of this up and running, which you can check out here:

http://opengameart.org/search/solr

Please note that this feature is in very early alpha, and I'm not looking for comments or bug reports at the moment.  The search results are just a mass of text right now, but they won't be when I'm done.  At any rate, even though the results are ugly, sometimes they're more sensible than OGA's default search, which is one of the things the new search engine is intended to fix.

If you want to see how much this will improve the search situation, just serarch for "LPC base" (no quotes) in the old search and the new one and notice that the new search system very sensibly places the LPC base assets as the first result, whereas on our current search system, it's nowhere on the first page.  This should also clear up the issues we have with duplicate, blank, or nonsensical search results.

Once we hit the $1000 funding goal, I'll start working on adding expanded metadata to art entries, so people can search much more fine-grained categories and filter on things like resolution and format.  This will obviously take a lot of manual data entry on my part, so be aware that the new metadata won't just magically appear once we hit the goal. :)

Changes to art deletion

Occasionally we get art deletion requests that leave me wondering why the request was made.  While it will always be the artists' prerogative to remove their art for any reason, for the convenience of developers, I'm going to start maintaining pages for deleted art (with the downloads removed), which will help avoid link rot and give developers a record of what license(s) the art was released under.  These pages will be essentially the same as the last useful revision of the current art page (including preview images and a list of filenames), but the downloads themselves will no longer be available.

In addition, if a piece of art is removed due to copyright infringement, we'll send out notification emails to all registered accounts that have download tracking enabled (and downloaded the art after download tracking was implemented).

Deletions from here on until this is implemented will be preserved in an unpublished state and put in the deleted items archive when it becomes available.

A quick reminder

OGA has a lot of users from a lot of different backgrounds.  We offer a fairly wide choice of licenses, and that means that our users run the gamut from hardcore free software advocates to closed source developers.  Everyone is welcome here.

There are plenty of places where people can argue the merits of various software licensing schemes; in fact, if you want to talk about this stuff on the OGA forums, that's fine by me, provided everything stays civil.  What I want to avoid is people being non-constructive and/or rude.  If you feel the need to make rude comments about someone because they chose a particular license, game engine, or programming language, there are plenty of places on the internet where that kind of thing is welcome.  OGA is not one of them. :)

Peace,

Bart

P.S.  I've got my next pixel art tutorial outlined, if people are waiting for that.  It's pretty extensive, so I might have to split it into two parts, but it's coming along. :)

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OGA Pixel Art Tutorial Part 3: The Basics

By bart on 25 April 2014 - 1:07pm
bart's picture

In this video, I go over some basic tips for improving your art, and also for making the best art possible with your current skill level.  I do two pixel art demonstrations with the same subject (a vase I rendered in Blender), one of a simple shape with an outline, and two using solid blocks of color to demonstrate how to give an object a sense of volume with light and shadow.

The forum thread for this tutorial is here:

http://opengameart.org/forumtopic/oga-pixel-art-tutorial-part-3-the-basics


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The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

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OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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