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The Liberated Pixel Cup code entries have been posted!
Note that due to the larget volume of entries (48 code entries alone, plus a large number of art entries), judging may take longer than we had originally thought. Our current time frame for judging is the end of August. We'll keep people posted on our progress.
Also note that the judges have not had time yet to thoroughly go through each entry, so it's possible that some may be mislabeled (HTML5, team vs. individual, etc). If you see any mislabeled entries or duplicates, please let us know and we'll fix them ASAP.
- bart's blog
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From the LPC Blog:
I'm happy to say that the art competition has wrapped up beautifully. And that also means: the code phase of the competition has begun! Coders, start your engines.
We got a bunch of really great art entries in this release. You can view the list of entries here, or if you'd like to peruse all the files locally (perhaps so you can more easily incorporate them into your game?), you can download an archive of all entries here(mirror 1, mirror 2, mirror 3).
We hoped to get a lot of entries that managed to match the style but also do interesting, useful, and varied things. I'm happy to say that this happened. Here's some interesting samples (note this is NOT an indication of quality of entries or pre-judging, but selected as a sample of variety of style) from various entries, showing the massive variety of work we got:
We got entries that could be useful for different types of game genres, such as this farming set:
We got entries for different thematic genres (but still generally matching the style!) as this scifi set:
We got a wide variety of character designs, and even some new animations:
We even got er… toilet tilesets. :)
On top of this there are new characters, character animations, new environments and landscapes, houses, items, UI elements… the list goes on and on.
With all these cool things to look at and play with, there's one major thing that still needs to happen: we need people to build games with these things! So that leads to the question: are you a game developer, or capable of being a useful member of a game development team? Then you should dive in and get involved today! Grab the archive, check out thestyle guide, read the rules… then get to building games! We look forward to seeing your entry!
- qubodup's blog
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Just making sure you know about our June game art contest.
Please read the full announcement and join us in the official forums.
- qubodup's blog
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We've just added an oft-requested Featured Tutorials Section to the Browse menu, which will hopefully some day be a huge repository of helpful information. At the moment, we have three excellent tutorials there already, which I recommend checking out. :)
People wanting to submit new tutorials should post them in the Tutorials section of the forum. Tutorials that are unique, high in quality, and well edited will be moved to the Featured section.
Bart
- bart's blog
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In response to a thread over at freegamedev, we've made some major changes over the past couple of days to how texture browsing works. We've unpacked all of the texture archives on OGA and made the textures individually browse-able by category. A big thank you goes out to the folks who have been helping manually categorize the nearly 4,000 texture files in the arcnive. :)
Note that there are a few more changes coming -- expect some navigation improvements in the near future, along with the ability to filter textures by license and resolution.
So, what are you waiting for? You can use the new texture browsing interface by going to Browse -> Textures on the main menu. :)
Bart
- bart's blog
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