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Greets!
So, over the last couple of weeks, I've been trying to learn a little bit about pixel art. The image you see here is my current progress on my own base sprite. When it's done, my plan is to slap an open license or two on it and send it out into the ether. :)
I'd like to take a minute, though, to talk about my process. While I wouldn't call myself a particularly good pixel artist, I'm learning fairly quickly, thanks in large part to the help of some of the pixel art communities around the teh internets. Specifically, I'd like to plug:
* Pixel Joint ( http://www.pixeljoint.com )
* Pixelation ( http://www.wayofthepixel.net )
I've posted my art to both forums and received helpful advice in each case. The trick, really, is to realize that the people critiquing you (especially if you're a beginner) have a lot more experience than you do and thus know what they're talking about. Have thick skin, listen to their advice, and be prepared to re-work your art multiple times.
Oh, and for the love of all that is holy, USE REFERENCES! Do this regardless of whether you're drawing a person, a monster, a rock, or whatever. Not using references is a common beginner's mistake, and it's quite obvious. Even the pros use them -- there's no shame in it.
If you'd like to follow my progress, you can check out the critique threads:
* http://www.pixeljoint.com/forum/forum_posts.asp?TID=8734
* http://www.wayofthepixel.net/pixelation/index.php?topic=8844.0
Peace!
Bart
- bart's blog
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Greets! A number of people have been asking how someone who isn't an artist might help OpenGameArt.org expand their archive. As you may or may not know, we only archive media from projects that have specifically given us permission to do so, regardless of the license used. At the moment, we have permission to archive art from three projects:
- Widelands ( http://wl.widelands.org/ )
- OpenArena ( http://www.openarena.ws/ )
- Spring 1944 ( http://s44.koshi.homelinux.net/ )
So if you're up to it, download the artwork from these projects (generally included in the source distributions), package it up an an organized fashion (being sure to preserve licensing information), and submit it to the site. Do as much or as little as you want, even if it's only one piece of art -- every little bit helps! Edit: The reason I've only named a few projects here is that some artists and developers would prefer that their work not be used elsewhere. While it might be legal to archive work in those cases, I would prefer to respect their wishes. If you'd like to archive work here that's from another project, please get permission from that project first.
Thanks!
Bart
P.S. The pixel art contest ends in 10 days!
- bart's blog
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OpenGameArt.org is currently hosting a pixel art contest, which ends on August 1, 2009! We are looking for hair, faces, clothes, accessories, and other modifications to our base sprite sets. The entries don't need to be extensive, just cool. Here are the sprites you'll be working with:
By: Migel Angel Hijo de Pedro
By: Mandi Paugh
Note: These are not the full sprite sets -- they're just previews! The full sets can be found on the contest rules page.
The winner of the contest will receive US $100, with a second prize of US $50 also available. Interested? Stop by and read the rules, then submit an entry!
- bart's blog
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Greets!
In the last couple days, we've had a number of excellent submissions, including some awesome sprites and a bunch of battle sound effects. Check out our Latest Submissions page, or subscribe to the RSS feed!
Here are some highlights:
- bart's blog
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Just wanted to let everyone know that the exclusive female base sprite has been posted. You can find it here.
- bart's blog
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