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Support OpenGameArt.org on Patreon!

By bart on 19 February 2014 - 3:52pm
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Greetings, folks!

If you've been following OGA for a while, you're probably already aware that I've been considering serious funding options so that I can work part time on OGA, and eventually even transition to working on it full-time if funding allows.  I've been putting it off for several months now due to time constraints, but the last few days of disastrous performance issues have made it clear to me that I no longer have enough free time to even tackle the routine maintenence this site requires in order to stay in working order, particularly given the increasing amount of traffic we've been getting lately.

The performanc issues are now fixed, but I had to take two days off of work to do it, and given that I do hourly contract work, that isn't something I can afford to do very often.  The upshot of my job is that the hours are very flexible, so that even while my contract is in effect, I can work up to half time on maintaining and improving OGA, but in order to do this, I need continued funding so I can keep paying the bills.

While I had originally been considering Kickstarter, Patreon is a better business model for what I'm trying to do, since the monthly pledge model allows me to devote time to OGA continuously, rather than raising larger sums of money with periodic Kickstarter campaigns.

If you've found that OGA has been helpful to you in the past, please consider supporting this site with a monthly pledge.  Click the link below to help out:

OpenGameArt.org on Patreon

Thanks in advance for your continued support!

Bart

P.S. I would be happy to address any questions or suggestions that people have either here or on Patreon.

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I think the server speed issues are pretty much fixed now.

By bart on 18 February 2014 - 11:29pm
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The short version of the story is that there were about 10 different things wrong with the server.  Some of those things were configuration issues, and some of them were database tables getting out of hand.

We tweaked file system caching, we tweaked file system journaling, we tweaked the mariadb connection timeout, we tweaked mariadb memory allocation, we tweaked a couple Drupal modules, we fixed an out-of-control spam problem that was elsewhere on the server, and I'm sure we did some other things that I'm not remembering at the moment.

Load average has gone from about 18 to a balmy 1.7.

We'll see how things hold during peak hours, but right now things are looking a lot better.  Again, sorry for all of the issues lately.

Peace,

Bart

 

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Sorry for the downtime.

By bart on 15 February 2014 - 5:47pm
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Sometimes the problem is something so stupid you don't think to check it.  The disk was full.  Now it's larger.  Problem solved. :)

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Glitch SVG assets -- that about wraps it up. :)

By bart on 25 November 2013 - 11:15am
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I've converted the vast majority of the glitch assets to SVG and uploaded them.  They can all be found in this collection here:

http://opengameart.org/content/glitch-svgs

Note that there were a couple of sets that were problematic.  The overlays set converted so poorly that it's not worth uploading, and the wardrobe assets (as can be seen in the preview) had some pretty major issues as well.  There are also a few random files that I just couldn't get to convert without crashing Illustrator.  I don't really have time to root out the remaining bugs in the conversion process, but, as I said, the vast majority converted successfully, so there's a lot of excellent art to work with.  If anyone wants to identify and convert the missing files, please feel free to do so, and I'll be happy to update the assets.

A big thank you goes out to Tiny Speck (for these amazing assets) and all of the people who helped me with the conversion process!

Bart

P.S. Due to the large number of Glitch submissions, some of you may have missed the recent set of submissions by chabull.  I urge you to check them out.

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Glitch SVG Conversion update

By bart on 24 November 2013 - 10:33am
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I've converted all of the Glitch FLA assets to SVG (minus the few that didn't convert successfully) and I've uploaded some of them.  TheValar has collected them here:

http://opengameart.org/content/glitch-svgs

Also, special thanks to eeriegeek, who made preview and index images for all of the assets.  :)

 

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Reindexing search - site may be slow momentarily.

Submitted by MedicineStorm on 21 January 2021 - 1:23pm

The site's search indexes are being rebuilt. You may encounter slower than usual site performance during this time. However, searches will be faster and find more of the great assets you're looking for once it's done. :)

This post will disappear when the task is complete.

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UPCOMING OGA EVENTS 2021

Submitted by MedicineStorm on 10 January 2021 - 12:42pm

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time.

Game Jams:

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UPCOMING OGA EVENTS 2020

Submitted by chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

  • Read more about UPCOMING OGA EVENTS 2020
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OGA Summer Game Jam 2019

Submitted by chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

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The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

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OGA Game Jam (1st July)

Submitted by chasersgaming on 20 June 2017 - 1:44am
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Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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