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Art Challenge

July 2025 Art Challenge - Post-Apocalyptic Survival

Tag your submissions with Post-Apocalyptic and Challenge to be in the running. Here are the entries so far!
Post a link to your submission in the July 2025 Art Challenge thread.

Status: 
Accepting art submissions
Date Range: 
07/01/2025 to 07/22/2025

Active Forum Topics - (view more)

  • July 2025 Art Challenge - Post-Apocalyptic Survival 9 hours 25 min ago by Paul Wortmann
  • [Request] Looking for pixel artist to create Doom-style game show host demon (non-paid) 11 hours 6 min ago by Mhmiii
  • How can I start making chiptunes? 2 days 22 hours ago by NotADev
  • how should I improve my pixel art? 3 days 17 hours ago by Some Weirdo
  • Is it possible to have a offline version of this site like wikipedia does? 4 days 13 hours ago by nomad_gy
  • Tom the gatekeeper (GEnAINPC) 4 days 20 hours ago by DREAM_SEARCH_REPEAT
  • Sharing My Music and Sound FX - Over 2500 Tracks 4 days 23 hours ago by Eric Matyas
  • Anybody know how much it'd cost to get a tileset like this made? 4 days 23 hours ago by Some Weirdo
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Recent Comments - (view more)

  • Re: Space War Man: platform shmup set by prot0n
  • Re: Toxic Barrels by MedicineStorm
  • Re: Toxic Barrels by BunnyX
  • Re: Toxic Barrels by BunnyX
  • Re: Toxic Barrels by MedicineStorm
  • Re: Toxic Barrels by BunnyX
  • Re: Toxic Barrels by BunnyX
  • Re: Toxic Barrels by BunnyX
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New Art Collections - (view more)

  • Assets for Air Hockey
  • OpenGameArt Summer Jam 2025
  • FH1 Assets
  • Themless-Pack
  • CC0 Retro 3D
  • Spoopy assets
  • YS Adventure
  • GnG Redux
  • Cited Works (Praedatum)
  • Collection

Legal notice regarding NFTs:

WARNING: NFT fraud & NFT scams.

Popular This Week - (view more)

test tube chemical pixel art
Preview
Survivor Portraits (Post-Apocalyptic Survival)
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Fever Dream Faces
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Crab low poly animated 3d model
Preview
Generic Denizens
Preview
Spooky loop & bomba32 (wipicks vs StumpyStrust)
Shadow - Spy Cinematic Synths/Orchestral Music
Bottle Cap
Preview
Scientist Dr. Mirela positions.
Preview
Intermission Loops
Bondi sunday, Rhythm garden, Neon Owl & Lord of Zorg I (Congusbongus vs Zodik)
Runy tilemap
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Mister Blues
Elixer and Soda Tilemap
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Latest Art - (view more)

Runy tilemap
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Mister Blues
Elixer and Soda Tilemap
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Bottle Cap
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Elixer Tile Map
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A moment - Free loopable victory/cutscene music
Bamboo silhouette
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Toxic Barrels
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rpg cursor
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The man
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The Deep Below & Unexplored (Technodono vs Tad)
Scientist Dr. Mirela positions.
Preview
Chair
Preview
8-bit synth
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Featured Art - (view more)

Kujasa - The Beginning
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Cat sprites
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Generic Platformer Pack
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UI and Item sounds Sample 1
Seven Kingdoms
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Modular Temple - 3D Models
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A New Town (RPG Theme)

Search re-indexing is finished

By bart on 17 October 2015 - 7:11am
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I did a couple test searches and the results look better now.  Solr still needs to be set up, but this should do in the meantime.

 

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Performance improvements, and rebuilding the search index

By bart on 16 October 2015 - 9:31am
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I added some smarter caching to the front page, which should make it load noticeably faster (and help ease the load on the database, which should improve responsiveness of the whole site). 

Also, we're rebuilding the search index as a stopgap measure to fix some of our more pressing search issues until we can get Solr working.  There are a total of about 87,000 items to index, and from the look of it, it's going to take around half a day, assuming that all of the items take the same amount of time as the first thousand or so (which they probably won't, but it's all I have to go on).  I believe I've managed to find and fix the problem that was causing new items not to be indexed, and I've also added some code to forcibly index art tags (which seem to have been indexed inconsistently until now).

I'll post an update when it's done.  Until then, searches might not turn up many results. 

Edit:  At the time of this edit, it's a bit less than half way done, so it's going to have to run over night.  I'll check back in the morning.  In the meantime, I apologize for any performance issues.

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Small change to art tags

By bart on 14 October 2015 - 9:30am
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I've made a couple of minor changes to the way art tagging works:

  • Spaces are now treated as breaks between tags, so you no longer have to separate them with commas.
  • Hashtags (#) are filtered out automatically.

At the moment, there are in excess of 11,500 different tags.  Of these, just about half are used exactly once, and about 800 aren't being used at all (most likely because they were attached to spammy art).  To really fix OGA's tagging system, we need to do a lot more:

  • Find all of the misspelled tags and replace them with their correct spellings (this could be at least partially automated, although the replacements would have to be reviewed before they are applied).
  • Set up term hierarchies, for example:  tree -> maple, so that if you search for "tree", you'll get things tagged "maple".  This is actually an interesting example, because even though all trees are plants and it would be intuitive to put "plant" one level above that in the hierarchy, when most people search for the word "plant", they probably mean to exclude trees.  In other words, the hierarchies need to be built with what people want to search for in mind, as opposed to technical correctness.
  • Merge certain tags that mean exactly the same thing (such as "16x16", and "16 x 16").
  • Create synonym links between tags for cases where the meaning is slightly different, and then weight the synonyms lower than the literal term in the search results.  For instance, if a user searches for "tree", it would make sense to give them results tagged "trees", and vice-versa.
  • Create a user tagging system that would allow users to tag submissions, and then upvote or downvote tags that other users have added.
  • Create an admin interface so that new tags can be curated as they are added.  Particularly if users are allowed to tag art that's not created by them, we'll have to keep an eye out for misuse of the tagging system (tags that comment about the quality of the art rather than the content).  Since we already have a user reputation system in the form of points, perhaps we could award user tagging access to people who have reached a certain point theshold.
  • Create a better tagging widget with type ahead find that shows tag hierarchies and related items, which will encourage people to assign their art to existing tags. 
  • Build a "popular tags" view.

I don't want to consider any of these items to be official TODOs just yet.  I'd be interested in hearing comments and suggestions from the community about how to proceed on this.

If you have comments, please post them on this forum thread.

Bart

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More useful friends feature

By bart on 12 October 2015 - 12:22pm
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Ages ago, I added a button that allowed people to mark users as friends.  It didn't do a whole lot up until now.

Now, you can see your list of friends and the list of people who have friended you on the Friends and Followers tabs on your user profile, respectively.  There's also a new block on the home page that shows the latest art by your friends.  You can click on the block title to expand it into a full page view.

Note: Friend lists are currently public.  If this is a major issue for anyone, please let me know.

Bart

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Private messaging updated

By bart on 12 October 2015 - 8:09am
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Just so people are aware, I moved the Private Message links from the content block in the upper left to a link on the right side of the header, per Surt's suggestion.

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Chasersgaming's picture

UPCOMING OGA EVENTS 2020

Submitted by Chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

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Chasersgaming's picture

OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

  • Read more about OGA Summer Game Jam 2019
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Spring Spring's picture

The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

  • Read more about Spring 2019 Art Challenge - A New Look (due March 24, 2019)
  • withthelove's blog
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OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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