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FLARE [ARCHIVED]

Totally New Campaign and Comercial Use

TKLF
Monday, February 1, 2021 - 19:49

Hi. I'm wondering, with the GPL3 license, would I be able to make a whole new "game," a new campaign with totally different art and logos and maps and a completely different look and actually sell it, say on steam?

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dorkster
joined 12 years 10 months ago
Wednesday, February 3, 2021 - 20:25
dorkster's picture

Yes, there are already some GPL licensed titles on Steam. Flare wouldn't be an exception. You would just have to be able to make any changes to the engine source code publicly available.

I was communicating with someone who had the same plan, but they ultimately ended up switching to another engine.

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TKLF
joined 4 years 3 months ago
Thursday, February 4, 2021 - 07:18

Oh, what did they switch to...? If you don't mind me asking.

Also, if anyone cares to answer; two more things.

Would changing the data files be considered a change to the source, or is source just meant to mean the actual C++ code?

And... Where can I find some tutorials on how to mod with FLARE?

Thanks,

-Jon

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dorkster
joined 12 years 10 months ago
Thursday, February 4, 2021 - 07:33
dorkster's picture

They switched to Unity.

I don't consider anything in the data files to be source code, so you're free to modify those any way you see fit. The best place to get started is to play with existing data files while referring to the wiki: https://github.com/flareteam/flare-engine/wiki#for-modders

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TKLF
joined 4 years 3 months ago
Monday, February 15, 2021 - 12:03

I'm thinking of integrating a Fallout I and II style world map. The only things I think I would need to be able to do are, make locations hidden until stumbled across and some way to make random encounters e.g. randomly placing and/or randomly moving sprites that are also hidden until stumbled upon that also represent locations... and some way of entering the new location... maybe similar to the portal system but with a menu. Is this possible without adding code to the engine? Basically is there a way, using data files, to make invisabale and random sprites or objects that appear when collided with, and is it possible to configure a map selector that will put you anywhere on the nested map represented by the location sprite/object on the "world map."

Thank you
-Jonathan

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dorkster
joined 12 years 10 months ago
Monday, February 15, 2021 - 12:14
dorkster's picture

As a matter of fact, the project I mentioned that was using Flare had a map system just like that. They were able to accomplish it by creating a "book" that had the world map as a background. Each location on the map was a button that executed the "intermap" event to send the player to the correct map.

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TKLF
joined 4 years 3 months ago
Monday, February 15, 2021 - 13:13

Hmm... I'll look around a bit more at the data files and see if they control that kind of functionality.
Thanks,
-Jonathan

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TKLF
joined 4 years 3 months ago
Monday, February 15, 2021 - 18:06

So actually I'm having an issue with my sprite sheet. It doesn't seem to load at all. Nothing appears in the place of the avatar when I start a new game with the new avatar.

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dorkster
joined 12 years 10 months ago
Tuesday, February 16, 2021 - 10:53
dorkster's picture

First, you should check flare_log.txt in your Settings folder for any detected errors (https://github.com/flareteam/flare-engine#settings)

Second, it's worth reviewing the Animation Definitions wiki page (https://github.com/flareteam/flare-engine/wiki/Animation-Definitions) if you haven't already.

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