Pixel Artist Needed
Hello
I'm working on a project called "Escape from the Abyss". I've done a lot of programming and art already, but there are certain things I can't draw myself. This game is a top-down pseudo-3d rpg about a knight who awakens mysteriously one day in the pit of a hellish volcano. I've done a lot of programming and am beginning level design. The game is going smoothly but could really use some proffessional art. Please let me know if you're interested. The project will require mainly small sprites (enemy sprites 32x32 needed greatly) and a few larger images (including a giant kraken). The art style should be somewhat gothic and ethereal.
Screenshots of the game are attached below. Since this is a solo project and I am broke college student, there probably won't be any pay. However, I will certainly put your name in the credits and send you a free copy of my game, as well as a percentage of steam sales if that works out.
PS if you really want to make me happy, post your best pic of a kraken. The kraken needs to have a single, massive eye at the center of its body staring upward (the kraken will be submerged in water below the player) that can follow the player around as they walk. The kraken should have at least 6 tentacles (8 isn't necessary) and the tentacles should be spread out but need not be animated. Basically this should be done with 2 images, one of an eyeless kraken and the other of an oversized eye that will be drawn below the kraken. The kraken should measure between 1000 and 1600 pixel square in size, and the eye should be at least 200 pixels square. Also the krakens skin must be greenish blue or thereabout.
Thanks
the eye is a lot smaller than you requested, so there is that.
octopus_dude.png 1.2 Kb [2 download(s)]
That's a cool octopus. I'll probably use it as an enemy sprite. If you're interested in drawing more sprites for my game, please pm me woth some sample artwork (eg stuff you've done for other games) As for the kraken I mentioned, it has to be much larger and I don't want it to have that bulbous head that octopi usually have. I'll post a rough sketch of what it should look like because I've got a specific vision in mind.
Man is free at the moment he wishes to be
---Voltaire
I can help, just send me sprites you have so I can try to mimic the style and have good notion of perspective etc. Also send me a list of sprites you are in need of.
Ok will do. How comfortable are you with animated sprites? And how about large images? I won't need too many large images, but idk a really badass dragon sprite would be sick.
Man is free at the moment he wishes to be
---Voltaire
Vampire is from the current project I'm part of.
luc.png is pretty much all I've been working on lately that's not part of that project.
luc.png 51.2 Kb [0 download(s)]
vampire.png 7.1 Kb [1 download(s)]
The style for the vampire sprite is pretty close to what I'm looking for. I would make the head slightly smaller to avoid the cartoonish look. I can give you a demo version of my game if you want, so you can see the art I already have.
Also, the kraken in my game more is technically more of an "abyssal creature" since the only feature it really shares with the kraken is the tentacles. I've posted a sketch. But the dimensions need to be like 500x500 at least, and the eye needs to be a seperate sprite, with the main sprite containing an empty socket
The most important art in my game is the player character art, for the knight and enchantress. They should have animated sprites for walking and attacking (possibly jumping also, but i want the player to be able to attack while jumping so idk how that will work out. at the moment i just scale the sprite up based on the z axis position, so there is no jumping sprite)
Man is free at the moment he wishes to be
---Voltaire
abyssal creature.png 5 Kb [2 download(s)]
spr_bloodstain_strip4.png 2.4 Kb [1 download(s)]
spr_sword_strip5.png 2.7 Kb [1 download(s)]
spr_key_strip5.png 925 b [1 download(s)]
spr_tome_strip4.png 15.3 Kb [1 download(s)]
player_enchantress.png 337 b [1 download(s)]
The thing about this project is that the whole game is top-down, but some of the objects (signposts, chests, are drawn from the side). So the game has a slightly picasso feel (but it works)
Attached is some of my art for the game. The guy in the red hat is Trajan, the evil wizard. The lizard guy is Zordon, alchemissssst and asssstrolger. The big stone thing is a gargoyle. I'm not real happy with that sprite though. I want something crouching but more like a traditional gargoyle. I'm going to have three types of gargoyles in my game, none of which will need animated sprites. The first are "turret gargoyles", which have a 32x32 sprite and rotate to shoot fireballs at the player, "block gargoyles" which do not attack and can be cleared by sword attacks from the knight, and "sentry gargoyles" which lock gates when the player walks through their vision field (the "gaze" will probably end up as a red conical sprite that flickers slightly). So the player will need invisibility to get past those gargoyles.
The smaller enemies will have roughly 32x32 sprites, but the larger ones can use 48x48 or so. Note that my game will have some narrow passageways, so the larger enemies wont always be able to follow the player.
Man is free at the moment he wishes to be
---Voltaire
stuff.png 6.1 Kb [1 download(s)]