Error message
- Notice: Undefined index: files_with_preview in _oga_audio_preview() (line 392 of /var/www/sites/opengameart/sites/all/modules/oga/oga.module).
- Notice: Undefined index: files_with_preview in _oga_audio_preview() (line 394 of /var/www/sites/opengameart/sites/all/modules/oga/oga.module).
- Notice: Undefined index: files_with_preview in _oga_audio_preview() (line 392 of /var/www/sites/opengameart/sites/all/modules/oga/oga.module).
- Notice: Undefined index: files_with_preview in _oga_audio_preview() (line 394 of /var/www/sites/opengameart/sites/all/modules/oga/oga.module).
My JummBox SoundFont (libre)
For 3 calendar years I've worked on a libre (CC-BY-SA4) musical asset for game developers. It's an SF2 SoundFont of the sounds from JummBox. It gives MIDI music a chiptune feel. It was a labor of love, and as the devlogs say it had quite an interesting creation process. It can be found at http://stgiga.itch.io/jummboxsoundfont
Here is the SoundFont's demo song (the SoundFont is also available there too: https://opengameart.org/content/jummbox-soundfont-mptm-original-sndtrapper)
You can also find the song at https://www.youtube.com/watch?v=UiVweTmUjW4 and the SoundFont can be found at http://stgiga.itch.io/jummboxsoundfont or http://musical-artifacts.com/artifacts/2722
I should also mention that I officially acknowledge and embrace the fact that CC-BY-SA4 has GPL3 compatibility.
I have attached the demo MIDI. The 4bar_drum MIDI is actually a drum break I made for this tune, isolated so that you can use it in your compositions.
A nonbinary techie who uses they/them