Block Buster
Friday, February 17, 2012 - 23:05
Obviously not trying to feed the site trolls but I want to thank Bart and the guys who worked so hard on here posting/providing us with free art. This also is a special project to me as well; this was Nik our new interns first completed software project. Obviously he did a fantastic job and he will only get better. Please feel free to post your constructive feedback as well but please no trolling. Also want to thank the artist mentioned in the credits for posting his art here. The images were used of course during the post production phase as concept art which ultimately helped me and Nik create the final art for the game.
Demo:
Well, there is no download link on your website for the game so I can't test it out first-hand. Also, I've noticed your other projects are Windows-only .exe files, so I don't think I can run those either.
Judging from your video, the text isn't exactly laid out nicely. For instance, the score is supposedly centre aligned yet it seems a bit too far to the left. In addition, the plain font does clash with the busy looking borders. You'll either have to tone down the borders or add something like a border or shadow effect to the fonts.
Moving on to the game board itself, the graphics is fine, but the lack of animation doesn't give much feedback to the user. This isn't the 90s. Heck, even Windows 7 updated the classic Minesweeper to have animations.
I'm still not clear on the gameplay itself, mostly because I can't try it out myself first-hand so I'll leave that alone. However, I don't approve of the idea of saving and then loading to get around things. The load/save system is supposed to recreate the exact same state the game was the moment the save button was pressed.
The buttons on the right side of the game board causes some inconsistency with the main menu buttons, so that should be fixed as well.
Overall, your game is pretty rough around the edges and needs quite a bit of work.
As a final note, if you're going to ask for critique on OGA, don't make such wild statements about us. We do have production quality artwork, they're being used in FLARE and other projects already. In an exaggerated sense you're basically calling a someone ugly and then asking that person: "Do I look pretty?"
It's pretty amazing that you managed to use an array in your game. I've all wanted to do that but never been able to figure out how. I hope you open source your game so that I may benefit from your wisdom.
Red warrior needs caffeine badly.
@surt: You're in luck!
My project: Bits & Bots
The software was originally designed to be apart of a software package for beginners and was going to be bundled in a source code pack. Once we got the game to Alpha stage, I started to see the idea unfold and decided the game was more valuable then originally planned. The main concept behind the game remains which was a simple game for a beginner programmer to learn from but its kind of an addictive game to play lol. But I do agree the game is a little rough but in my defense I did not originally plan on producing it in this manor, it just kind of evolved into something more. Which of course is always good but I learned a lesson as well from the software, plan better in design phase incase the software turns out better then expected. The download will be up sometime today and the source code can be purchased sometime next week. The game its self of course will be free and the source code will be sold at a fair price. Please remember this is the source code were selling and not the executable so expect a sizable but reasonable price for the source code. The source code will include a document explaining most of the code to help the developer better understand the concepts implied and the syntax/logic used.
old_school, you are an idiot. Not only did I not ask you to spam me with your stupid shit, but you managed to expose the email of everyone who's ever contacted your scamming fake company.