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Programming
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Topic / Topic starter | Replies | Last post | |
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Clint (aka "pfunked") here to answer questions by Clint Bellanger » 3 November 2010 - 11:47am |
1 |
by jaderamiso 18 February 2012 - 3:26pm |
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Circular collision detection with negative masks by Garbeld » 12 June 2011 - 9:37pm |
2 |
by LeeZH 8 July 2011 - 8:44pm |
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Cave Generation by mcco0055 » 15 July 2014 - 11:55am |
10 |
by eugeneloza 1 November 2014 - 6:26am |
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Blender file format by Tartos » 4 January 2011 - 5:55am |
11 |
by Tartos 19 February 2012 - 9:10pm |
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best way to write physics,detection in games by ǝıuusןısn » 2 August 2019 - 3:13am |
2 |
by nublet 4 August 2019 - 2:36am |
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Bart is here lurking too. by bart » 4 November 2010 - 8:09am |
2 |
by William.Thompsonj 23 July 2013 - 1:27pm |
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Avolition FOSS ARPG needs a developer by Julius » 31 December 2015 - 12:50am |
0 |
by Julius 31 December 2015 - 12:50am |
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AS3 (Flash) vs HaXe by William.Thompsonj » 9 February 2014 - 6:11am |
40 |
by William.Thompsonj 16 March 2014 - 3:03am |
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Anyone know how to make a global timer ? by Tozan » 8 January 2015 - 12:29pm |
18 |
by Tozan 17 January 2015 - 2:00pm |
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2D semi-realistic physics by Fracture » 16 March 2012 - 10:49am |
15 |
by Fracture 6 February 2013 - 10:06am |
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2d map elevations by Acorn » 15 December 2014 - 1:33pm |
2 |
by Acorn 19 December 2014 - 11:44am |
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2d character controller script by legzy » 23 October 2017 - 10:30am |
1 |
by Chasersgaming 23 October 2017 - 10:51am |
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2D "Level Chunker" by baconman » 3 October 2011 - 1:06am |
1 |
by bart 19 February 2012 - 9:10pm |
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[Paid][Open Source]Blender Exporter for Ryzom Core by Botanic » 27 October 2013 - 6:37pm |
1 |
by vk 28 October 2013 - 10:32am |
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