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FLARE [ARCHIVED]
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Topic / Topic starter | Replies | Last post | |
---|---|---|---|
Extending the alchemy system and improving the inventory by rubberduck » 27 August 2019 - 12:53pm |
3 |
by Ateo88 30 August 2019 - 8:17pm |
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Experimenting with new scale by Clint Bellanger » 28 August 2011 - 11:27pm |
22 |
by Charlie 8 September 2011 - 7:15am |
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Expendable ~'ammunition' / limited use weapon / attack buffs. What are the options? by WithinAmnesia » 2 October 2021 - 1:22pm |
0 |
by WithinAmnesia 2 October 2021 - 1:25pm |
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Exit from Flare project by ryan.dansie » 19 November 2013 - 11:31am |
2 |
by Clint Bellanger 20 November 2013 - 7:02am |
|
Existing commercial games made from FLARE by Esdeve » 27 July 2018 - 11:54am |
1 |
by MedicineStorm 27 July 2018 - 1:07pm |
|
Events types/properties by aegir » 11 April 2013 - 7:01am |
4 |
by Stefan Beller 15 December 2013 - 8:04am |
|
Event Currency by makrohn » 12 July 2012 - 3:58pm |
3 |
by makrohn 13 July 2012 - 4:20am |
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Error with the binary by LordW » 20 July 2012 - 2:22pm |
2 |
by LordW 21 July 2012 - 6:58am |
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Error when compiling on Code::Blocks by Anonymous (not verified) » 26 May 2012 - 11:19am |
2 |
by Paul Wortmann 28 May 2012 - 2:26am |
|
Enhancing FLARE by Greezywoap » 18 December 2012 - 7:19pm |
11 |
by Greezywoap 21 December 2012 - 6:31pm |
|
enGVee's beast trove by Modanung » 16 March 2023 - 7:09am |
0 |
by Modanung 16 March 2023 - 7:09am |
|
Enemygroup.requires_level + Enemygroup.requires_not_level + enemygroup valuetypes work with event / Eventmanager:-) by WithinAmnesia » 16 September 2021 - 8:28pm |
1 |
by dorkster 17 September 2021 - 9:25am |
|
Enemy Stealth by Pur » 25 June 2013 - 7:14am |
4 |
by Pur 26 June 2013 - 8:21am |
|
Empyrean level 5 by theShuhite » 13 November 2015 - 8:42pm |
1 |
by dorkster 14 November 2015 - 5:51pm |
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Empyrean campaign doesn't work!?!? by 505 53RV3R3RR0R » 18 October 2014 - 7:20am |
2 |
by 505 53RV3R3RR0R 19 October 2014 - 4:53am |
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Editing flare engine by Bev » 30 December 2019 - 8:49am |
1 |
by iedSoftworks 31 December 2019 - 4:45am |
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Dynamic Lighting and Fog of War by Clint Bellanger » 17 March 2011 - 7:19am |
7 |
by Beast 8 July 2011 - 8:44pm |
|
Dual Wielding animations and mechanical support:-) (Page: 1, 2)
by WithinAmnesia » 16 September 2021 - 7:15pm |
55 |
by WithinAmnesia 13 December 2021 - 2:29am |
|
Drop Chance of Rare Items by skeletonzombie » 19 February 2019 - 5:48am |
5 |
by dorkster 10 March 2019 - 7:26am |
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Downloading Empyrean? by Lucian Astaroth » 31 December 2015 - 4:13pm |
2 |
by Lucian Astaroth 2 January 2016 - 3:11pm |
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downloaded zip flare-game-master from github incomplete by protective1 » 31 August 2014 - 7:36am |
5 |
by Igor Paliychuk 5 September 2014 - 3:07am |
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Download Source Code by JoeCabot116 » 19 October 2012 - 5:28am |
3 |
by pennomi 20 October 2012 - 5:32pm |
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Double Stash, Softcore and Hardcore by Diablo IV » 13 April 2013 - 11:42am |
4 |
by Stefan Beller 21 April 2013 - 10:52am |
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Dont know how to aim missle based weapons by Anonymous (not verified) » 10 March 2011 - 4:18pm |
1 |
by Clint Bellanger 8 July 2011 - 8:44pm |
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Does flare meet my requirements? by JvJ » 29 January 2013 - 2:27pm |
7 |
by Stefan Beller 1 February 2013 - 10:01am |
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