UberPack-1
Author:
Thursday, June 13, 2013 - 12:55
Art Type:
License(s):
Collections:
- 3D - Packs
- 3d Abiotic Nature under CC0
- 3D Assets
- 3d Biotic Nature (no animals) under CC0
- 3D Fantasy
- 3D ISO
- 3d mech
- 3D Medieval Fantasy
- 3D Models
- 3D Post Apocalyptic
- 3D Stuff & thangs
- 3D Sword & Sorcery
- 3D Terrain Assets
- 3D-inanzen-collection
- Assets used in The Ditty of Carmeana
- a_zmobies3d
- Castle Game Engine Demos
- CC0 Nature
- Chant of the Fallen Static Props
- Dead Memories Assets
- Environmental and Props
- Flora - Vegetation - Plants
- FreeRPG Project Assets
- Game Project Models
- HQ Exteriors & Landscapes
- Legend of Rathnor Parts
- legends
- Textures/Tiles CC0
- Torque3D possible models/textures
- xm2
- Zijper - Backgrounds
Favorites:
66
So here we go, this is a collection of everything useful, that was still on my harddrive and unreleased. Finally found some time to overwork everything, this is quite a big pack, but I wanted to get it out of my mind in one work step.
This set contains 50 models, 10 terrain layers, 12 cloud layers, 25 grass/plant sprites and 3 complete levels with it designed in Torque3D, one is new and I did not show it before, I wanted to leave it as a little bonus.
File(s):


Comments
I like how you used the "Tags" to give yourself "Props".
(Which are VERY well deserved by the way)
Well done!!!
"Props" refers to the models in games, thats what most call them, props means requisite, so technically I give the props to you. ;)
*.* Awesome, hope bI can import them into blender.
Blend files are included ;)
I build all in blender, so all blender files are saved where I exported and stopped editing, without much customized layout, so everyone should understand it also every model is exported to collada.
Trees are partly build with freeware tree generation software, so source files for this are also included, so you can continue producing variations of the certain style.
Blender files, you say!? Downloaded. :D
I love Blender. Torque3D is also a very nice engine. I have not used it for anything, but it is open source now, so I have no reason not to use it.
Thanks, i'm using your trees, granite boulders and some grass in a map that I am making for SpringRTS
http://springrts.com/phpbb/viewtopic.php?f=13&t=28702
only minor modifications needed, such as composing the two texture maps together, and duplicating some poly's because the sprign engine doesnt do double sided AFAIK.
I expect I will convert most of the larger features inthe archive for use with SpringRTS maps.
Cheers!!!
Yes, that is a little bit a problem, since every engine requires a slightly different setup, I will also switch to dublicating the transparent polys in my models, it is a better solution, since Torque engine does not do double sided without flaws also.
If anyone else needs to know how to dublicate the polys to make real souble side faces: You need to select all the leaf meshes, dublicate them and flip normals, thats it.
But nice to see when someone finds a use for my art.
Just in case anyone ever wondered, the cave on the last map was broken in the newer Torque3D version, at least on my test setup, I uploaded a better working version.
Changed license to CC0.